KairoEngine.Multiplayer
Messages and Events
Server and clients exchange Net Messages which then become local events that can be subscribed to. The following table show the relations of messages and events.
Role |
Action |
NetMsg |
Event |
server |
Start |
|
PortError |
server |
Start |
|
Listening |
server |
Stop |
|
Stopped |
server |
SendData |
NetClientConnectedMsg |
ClientConnected |
server |
SendData |
NetClientDisconnectedMsg |
ClientDisconnected |
server |
ReceiveData |
NetMsg |
InvalidOpCode |
server |
ReceiveData |
NetDisconnectMsg |
SendingDisconnectMessageToClient |
server |
ReceiveData |
NetHandshakeMsg |
HandshakeReceived |
server |
SendData |
NetHandshakeMsg |
AcceptingHandshake |
client |
Start |
|
Connecting |
client |
Start |
|
Connected |
client |
Start |
|
ErrorConnecting |
client |
Stop |
|
Disconnected |
client |
Stop |
|
ServerDisconnected |
client |
ReceiveData |
NetMsg |
InvalidOpCode |
client |
SendData |
NetDisconnectMsg |
SendingDisconnectMessageToServer |
client |
ReceiveData |
NetDisconnectMsg |
ServerDisconnect |
client |
SendData |
NetHandshakeMsg |
SendingHandshake |
client |
ReceiveData |
NetHandshakeMsg |
HandshakeAccepted |
client |
ReceiveData |
NetClientConnectedMsg |
PeerConnected |
client |
ReceiveData |
NetClientDisconnectedMsg |
PeerDisconnected |