NetClientDisconnectedMsg.cs 813 B

12345678910111213141516171819202122232425262728
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using Unity.Networking.Transport;
  5. namespace KairoEngine.Multiplayer
  6. {
  7. /// <summary>Network message sent from the server to alert clients that a peer has disconnected.</summary>
  8. public class NetClientDisconnectedMsg : NetMsg
  9. {
  10. public string playerName = "";
  11. public NetClientDisconnectedMsg()
  12. {
  13. code = NetOpCode.ClientDisconnected;
  14. }
  15. public override void Serialize(ref DataStreamWriter writer)
  16. {
  17. writer.WriteByte((byte)code);
  18. writer.WriteFixedString64(playerName);
  19. }
  20. public override void Deserialize(ref DataStreamReader reader)
  21. {
  22. playerName = reader.ReadFixedString64().ToString();
  23. }
  24. }
  25. }