NetMsg.cs 450 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using Unity.Networking.Transport;
  5. namespace KairoEngine.Multiplayer
  6. {
  7. public class NetMsg
  8. {
  9. public NetOpCode code { set; get;}
  10. public virtual void Serialize(ref DataStreamWriter writer)
  11. {
  12. writer.WriteByte((byte)0);
  13. }
  14. public virtual void Deserialize(ref DataStreamReader reader)
  15. {
  16. }
  17. }
  18. }