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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace KairoEngine.Multiplayer
- {
- public class NetworkingEvents
- {
- public enum Message
- {
- ServerStarted = 1,
- ServerStoped = 2,
- ClientConnected = 3,
- ClientDisconnected = 4,
- ServerReceivedData = 5,
- ClientReceivedData = 6,
- ErrorConnectingToServer = 7,
- ErrorStartingServer = 8
- }
- }
- }
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