NetworkingEvents.cs 491 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. namespace KairoEngine.Multiplayer
  5. {
  6. public class NetworkingEvents
  7. {
  8. public enum Message
  9. {
  10. ServerStarted = 1,
  11. ServerStoped = 2,
  12. ClientConnected = 3,
  13. ClientDisconnected = 4,
  14. ServerReceivedData = 5,
  15. ClientReceivedData = 6,
  16. ErrorConnectingToServer = 7,
  17. ErrorStartingServer = 8
  18. }
  19. }
  20. }