using System.Collections; using System.Collections.Generic; using UnityEngine; using Sirenix.OdinInspector; namespace KairoEngine.SFX { [System.Serializable] public class SFXClipStep { [HorizontalGroup("SFXClip"), HideLabel] public SFXClip clip; [HorizontalGroup("SFXClip", 50), SuffixLabel("s", true), HideLabel] public float startTime = 0f; } }