using System.Collections; using System.Collections.Generic; using UnityEngine; using Sirenix.OdinInspector; namespace KairoEngine.SFX { [CreateAssetMenu(menuName = "KairoEngine/SFX/Library", fileName = "SFX Library", order = 3), HideMonoScript] public class SFXLibrary : SerializedScriptableObject { public Dictionary clips = new Dictionary(); } }