using System.Collections; using System.Collections.Generic; using UnityEngine; using Sirenix.OdinInspector; namespace KairoEngine.SFX { public class SFXManager : MonoBehaviour { private static SFXManager _instance; public static SFXManager instance { get { if(_instance == null) _instance = FindObjectOfType(); return _instance; } } [SerializeField] private AudioSource defaultAudioSource; public List clips; } }