using System.Collections; using System.Collections.Generic; using UnityEngine; using Sirenix.OdinInspector; namespace KairoEngine.SFX { public class SFXPlayer : MonoBehaviour { public SFXClip sfxClip; public bool playOnStart = true; void Start() { if(playOnStart) Play(); } public void Play() { SoundController.EmmitSound(sfxClip, this.transform.position); } } }