SFXLibrary.cs 407 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using Sirenix.OdinInspector;
  5. namespace KairoEngine.SFX
  6. {
  7. [CreateAssetMenu(menuName = "KairoEngine/SFX/Library", fileName = "SFX Library", order = 3), HideMonoScript]
  8. public class SFXLibrary : SerializedScriptableObject
  9. {
  10. public Dictionary<string, SFXClip> clips = new Dictionary<string, SFXClip>();
  11. }
  12. }