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Upgraded GameModule layout

James Peret před 3 roky
rodič
revize
c24d6cd526
1 změnil soubory, kde provedl 5 přidání a 5 odebrání
  1. 5 5
      Runtime/SoundtrackModule.cs

+ 5 - 5
Runtime/SoundtrackModule.cs

@@ -14,14 +14,14 @@ namespace KairoEngine.SoundtrackSystem
     {
         public override string name => "Soundtrack Module";
 
-        [FoldoutGroup("@name"), NonSerialized, ShowInInspector] public AudioMixerGroup audioMixerChannel;
+        [NonSerialized, ShowInInspector] public AudioMixerGroup audioMixerChannel;
 
-        [FoldoutGroup("@name"), NonSerialized, ShowInInspector]
+        [NonSerialized, ShowInInspector]
         public Playlist playlist;
 
-        [FoldoutGroup("@name")] public int currentTrackIndex = 0;
-        [FoldoutGroup("@name")] public bool playOnStart = true;
-        [FoldoutGroup("@name")] public bool showDebug = false;
+        public int currentTrackIndex = 0;
+        public bool playOnStart = true;
+        public bool showDebug = false;
         
 
         public SoundtrackModule(GameConfig config) : base(config)