using System.Collections; using System.Linq; using System.Collections.Generic; using UnityEngine; using Sirenix.OdinInspector; using KairoEngine.Core; using KairoEngine.Core.GameActions; namespace KairoEngine.SoundtrackSystem.GameActions { [System.Serializable, HideReferenceObjectPicker] public class PlaySoundtrackGameAction : GameActionBase { public override string name { get { return $"Play Soundtrack \"{GetTargetSongTitle()}\""; } } public override GameActionsController controller { get => _controller; set { _controller = value; typeName = "PlaySoundtrackGameAction"; className = this.GetType().AssemblyQualifiedName; GetCompatibleVariablenames(); } } public override string GetTypeName() => "PlaySoundtrackGameAction"; public override string GetActionName() => "Soundtrack/Play Soundtrack"; [FoldoutGroup("@name")] public GameActionStringType actionType = GameActionStringType.String; [FoldoutGroup("@name"), ShowIf("@actionType == GameActionStringType.String")] public string songTitle = "Song Title"; [FoldoutGroup("@name"), ShowIf("@actionType == GameActionStringType.Variable")] [ValueDropdown("possibleVariables", IsUniqueList = false)] public string songTitleVariable; private IEnumerable possibleVariables = new ValueDropdownList(); public PlaySoundtrackGameAction(GameActionsController controller) : base(controller) { this.controller = controller; className = this.GetType().AssemblyQualifiedName; } public override void Start() { SoundtrackManager.PlayTrack(GetTargetSongTitle()); _done = true; _started = true; } public override void Update() { } public override void Restart() { _done = false; _started = false; } private string GetTargetSongTitle() { string targetSong = ""; if(actionType == GameActionStringType.String) targetSong = songTitle; else if(actionType == GameActionStringType.Variable) targetSong = GetVariable(songTitleVariable); return targetSong; } private void GetCompatibleVariablenames() { if(_controller == null) return; if(_controller.context == null) return; possibleVariables = _controller.context.variables //.Where(x => x.data is GameActionContextString) .Select(x => new ValueDropdownItem(x.name, x.name)); } public static PlaySoundtrackGameAction JSONToPlaySoundtrackGameAction(string data) { return JsonUtility.FromJson(data); } private PlaySoundtrackGameAction Duplicate(GameActionsController controller = null) { PlaySoundtrackGameAction action = new PlaySoundtrackGameAction(controller == null ? this.controller : controller); action.controller = controller; action.actionType = actionType; action.songTitle = songTitle; action.songTitleVariable = songTitleVariable; return action; } private string GetVariable(string title) { if(controller == null) return ""; if(controller.context == null) return ""; for (int i = 0; i < controller.context.variables.Count; i++) { if(controller.context.variables[i].name == title) { string value = controller.context.variables[i].GetValue(""); if(value != "") return value; } } return ""; } } }