using System.Collections; using System.Collections.Generic; using UnityEngine; using Sirenix.OdinInspector; namespace KairoEngine.SoundtrackSystem { [CreateAssetMenu(fileName = "Playlist", menuName = "KairoEngine/Playlist", order = 3)] public class Playlist : SerializedScriptableObject { public string title = "Untitled playlist"; public List<Soundtrack> soundtracks = new List<Soundtrack>(); public bool loop = true; } }