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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using Sirenix.OdinInspector;
- namespace KairoEngine.SoundtrackSystem
- {
- [CreateAssetMenu(fileName = "Playlist", menuName = "KairoEngine/Playlist", order = 3)]
- public class Playlist : SerializedScriptableObject
- {
- public string title = "Untitled playlist";
- public List<Soundtrack> soundtracks = new List<Soundtrack>();
- public bool loop = true;
- }
- }
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