Playlist.cs 468 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using Sirenix.OdinInspector;
  5. namespace KairoEngine.SoundtrackSystem
  6. {
  7. [CreateAssetMenu(fileName = "Playlist", menuName = "KairoEngine/Playlist", order = 3)]
  8. public class Playlist : SerializedScriptableObject
  9. {
  10. public string title = "Untitled playlist";
  11. public List<Soundtrack> soundtracks = new List<Soundtrack>();
  12. public bool loop = true;
  13. }
  14. }