using System.Collections; using System.Collections.Generic; using UnityEngine; using Sirenix.OdinInspector; namespace KairoEngine.Stockpiles { [System.Serializable] public class Stockpile { [HorizontalGroup("data", 0.15f), HideLabel, Tooltip("Quantity containined in this stockpile")] public int ammount = 0; [HorizontalGroup("data", 0.15f), HideLabel, Tooltip("The total that this stockpile can hold")] public int capacity = 0; [HorizontalGroup("data", 0.7f), HideLabel] public StockpilePreset stockpileType; } }