using System.Collections; using System.Collections.Generic; using UnityEngine; using Sirenix.OdinInspector; namespace KairoEngine.Stockpiles { [CreateAssetMenu(fileName = "Stockpile", menuName = "KairoEngine/Misc/Stockpile")] [HideMonoScript] public class StockpilePreset : ScriptableObject { public string title = "New Stockpile"; public Sprite icon; public int minValue = 0; public int maxValue = 100; public int initialValue = 0; public string spriteText = ""; public string description = "New stockpile description."; } }