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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using Sirenix.OdinInspector;
- namespace KairoEngine.Stockpiles
- {
- [CreateAssetMenu(fileName = "Stockpile", menuName = "KairoEngine/Misc/Stockpile")]
- [HideMonoScript]
- public class StockpilePreset : ScriptableObject
- {
- public string title = "New Stockpile";
- public Sprite icon;
- public int minValue = 0;
- public int maxValue = 100;
- public int initialValue = 0;
- public string spriteText = "<sprite name=\"minerals\">";
- public string description = "New stockpile description.";
- }
- }
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