StorySystemModule.cs 5.1 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using Sirenix.OdinInspector;
  6. using KairoEngine.Core;
  7. using KairoEngine.Core.ModuleSystem;
  8. using Ink.Runtime;
  9. namespace KairoEngine.StorySystem
  10. {
  11. public enum StoryInitType
  12. {
  13. OnLoad,
  14. OnEvent,
  15. None
  16. }
  17. [Serializable, HideReferenceObjectPicker]
  18. public class StoryObject : System.Object
  19. {
  20. [HorizontalGroup("line", 0.3f), HideLabel] public string name;
  21. [HorizontalGroup("line", 0.7f), HideLabel, NonSerialized] public GameObject prefab;
  22. [HideInInspector, NonSerialized] public GameObject instance;
  23. }
  24. [Serializable, HideReferenceObjectPicker]
  25. public class StorySystemModule : GameModuleBase
  26. {
  27. public override string name => "Story Module";
  28. [FoldoutGroup("@name"), ShowInInspector, NonSerialized] public TextAsset inkJSONAsset = null;
  29. [FoldoutGroup("@name")] public string storyName = "Storyline";
  30. [FoldoutGroup("@name")] public bool showStoryLog = false;
  31. [FoldoutGroup("@name")] public int lineInverval = 250;
  32. [FoldoutGroup("@name"), LabelText("Start")] public StoryInitType startType;
  33. [FoldoutGroup("@name"), ShowIf("@startType == StoryInitType.OnEvent")] public string eventStartName = "StartStory";
  34. [FoldoutGroup("@name"), Space] public List<StoryObject> storyObjects = new List<StoryObject>();
  35. [SerializeField, HideInInspector] private int storyObjectsCount = 0;
  36. private StoryController storyController;
  37. private Transform storyObjectsContainer = null;
  38. public StorySystemModule(GameConfig config) : base(config)
  39. {
  40. this.gameConfig = config;
  41. this.className = this.GetType().AssemblyQualifiedName;
  42. this.typeName = "StorySystemModule";
  43. }
  44. public override void Load(Transform parent)
  45. {
  46. if(storyObjects.Count > 0) storyObjectsContainer = new GameObject("StoryObjects").transform;
  47. if(storyObjectsContainer != null) storyObjectsContainer.transform.parent = parent;
  48. if(startType == StoryInitType.OnLoad) LoadStory(storyObjectsContainer);
  49. else if(startType == StoryInitType.OnEvent) GenericEvents.StartListening(eventStartName, () => LoadStory(storyObjectsContainer));
  50. }
  51. private void LoadStory(Transform parent)
  52. {
  53. if(inkJSONAsset != null) storyController = new StoryController(inkJSONAsset, storyName, storyObjects, parent, showStoryLog, lineInverval);
  54. else Debug.LogError($"Missing Ink Story asset in StorySystemModule");
  55. if(storyController != null) storyController.Start();
  56. }
  57. public override void Reset()
  58. {
  59. showStoryLog = false;
  60. inkJSONAsset = null;
  61. storyController = null;
  62. }
  63. public override void Destroy()
  64. {
  65. if(storyController != null) storyController.Stop();
  66. if(startType == StoryInitType.OnEvent) GenericEvents.StopListening(eventStartName, () => LoadStory(storyObjectsContainer));
  67. }
  68. public static StorySystemModule JSONToStorySystemModule(string data)
  69. {
  70. try
  71. {
  72. return JsonUtility.FromJson<StorySystemModule>(data);
  73. }
  74. catch (System.Exception e)
  75. {
  76. Debug.LogError($"Could not deserialize StorySystemModule: \n{e}");
  77. return new StorySystemModule(null);
  78. }
  79. }
  80. public override void OnBeforeSerialize(ObjectSerializer serializer)
  81. {
  82. if(inkJSONAsset) serializer.objects.Add("inkJSONAsset", inkJSONAsset);
  83. if(storyObjectsContainer != null) serializer.gameObjecs.Add("storyObjectsContainer", storyObjectsContainer.gameObject);
  84. if(storyController != null) serializer.objects.Add("storyController", storyController);
  85. storyObjectsCount = storyObjects.Count;
  86. for (int i = 0; i < storyObjects.Count; i++)
  87. {
  88. serializer.objects.Add($"storyObjects_{i}", storyObjects[i]);
  89. }
  90. }
  91. public override void OnBeforeDeserialize(ObjectSerializer serializer)
  92. {
  93. // inkJSONAsset
  94. object obj = null;
  95. serializer.objects.TryGetValue("inkJSONAsset", out obj);
  96. if(obj != null) inkJSONAsset = (TextAsset)obj;
  97. // storyObjectsContainer
  98. GameObject gameObject = null;
  99. serializer.gameObjecs.TryGetValue("storyObjectsContainer", out gameObject);
  100. if(gameObject != null) storyObjectsContainer = gameObject.transform;
  101. // storyController
  102. obj = null;
  103. serializer.objects.TryGetValue("storyController", out obj);
  104. if(obj != null) storyController = (StoryController)obj;
  105. // storyObjects
  106. for (int i = 0; i < storyObjectsCount; i++)
  107. {
  108. obj = null;
  109. serializer.objects.TryGetValue($"storyObjects_{i}", out obj);
  110. if(obj != null) storyObjects.Add((StoryObject)obj);
  111. }
  112. }
  113. }
  114. }