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@@ -33,6 +33,19 @@ namespace KairoEngine.TerrainEngine
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private bool initialized = false;
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+ public class VoxelUpdateData
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+ {
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+ public Vector3 position;
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+ public BlockBase block;
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+
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+ public VoxelUpdateData(Vector3 position, BlockBase block)
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+ {
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+ this.position = position;
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+ this.block = block;
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+ }
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+ }
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+ private Dictionary<Vector3,List<VoxelUpdateData>> chunkUpdates = new Dictionary<Vector3, List<VoxelUpdateData>>();
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+
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public void Initialize ()
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{
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chunkSystem = new ChunkSystem<BlockBase>(chunkSize,voxelSize, true);
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@@ -116,6 +129,12 @@ namespace KairoEngine.TerrainEngine
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}
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}
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}
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+ chunkUpdates.TryGetValue(initialPos, out List<VoxelUpdateData> updates);
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+ if(updates == null) return;
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+ for (int i = 0; i < updates.Count; i++)
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+ {
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+ chunkSystem.SetBlock(updates[i].position, updates[i].block);
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+ }
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}
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public void GenerateChunkData(Vector3 position)
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@@ -306,9 +325,28 @@ namespace KairoEngine.TerrainEngine
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block.code = code;
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block.value = (uint)targetHeigth;
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chunkSystem.SetBlock(voxelPos, block);
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+ // Get positions
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Vector3Int localVoxelPos = chunkSystem.GetVoxelFromGlobalPosition(voxelPos);
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- List<Vector3> chunks = new List<Vector3>();
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Vector3 chunkPos = chunkSystem.GetChunkGlobalPositionFromGlobalPosition(voxelPos);
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+ // Save data update
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+ VoxelUpdateData updateData = new VoxelUpdateData(voxelPos, block);
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+ chunkUpdates.TryGetValue(chunkPos, out List<VoxelUpdateData> chunkUpdate);
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+ if(chunkUpdate != null)
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+ {
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+ bool exists = false;
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+ for (int h = 0; h < chunkUpdate.Count; h++)
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+ {
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+ if(chunkUpdate[h].position.Equals(updateData.position))
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+ {
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+ exists = true;
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+ chunkUpdate[h].block = updateData.block;
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+ }
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+ }
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+ if(!exists) chunkUpdate.Add(updateData);
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+ }
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+ else chunkUpdates.Add(chunkPos, new List<VoxelUpdateData>{updateData});
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+ // Check if changed voxels are in the edge of the chunk and if true add the neightboring chunk to the update list
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+ List<Vector3> chunks = new List<Vector3>();
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chunks.Add(chunkPos);
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if(localVoxelPos.x == 0) chunks.Add(new Vector3(chunkPos.x - chunkSize.x * voxelSize.x, chunkPos.y, chunkPos.z));
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if(localVoxelPos.x == 16) chunks.Add(new Vector3(chunkPos.x + chunkSize.x * voxelSize.x, chunkPos.y, chunkPos.z));
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@@ -351,5 +389,11 @@ namespace KairoEngine.TerrainEngine
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terrainMeshes[chunkPosition] = meshObj;
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}
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}
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+
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+ [Button("Save"), ButtonGroup("Buttons")]
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+ public void SaveChunkUpdateData()
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+ {
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+
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+ }
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}
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}
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