ChangeLog.md 448 B

Change Log

v0.0.2

  • Added random seed to randomize terrain generation
  • Added NavMeshComponents dependecy
  • Added OnChunkGenerated and OnTerrainGenerated Generic Events
  • Added support for building Navigation Meshes after the terrain is generated
  • Added terrain generation on start or on Generic Event
  • Added ability to change the generated terrain mesh GameObject tag
  • Added ability to change the generated terrain mesh GameObject layer