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Fixed again ActivityMessageUI missing image error

James Peret 2 years ago
parent
commit
53c6f5a135
3 changed files with 6 additions and 3 deletions
  1. 4 1
      Readme.md
  2. 1 1
      Runtime/ActivityMessages/ActivityMessageUi.cs
  3. 1 1
      package.json

+ 4 - 1
Readme.md

@@ -1,4 +1,4 @@
-# 📦 KairoEngine.UI.v0.2.1
+# 📦 KairoEngine.UI.v0.2.2
 
 The **UI** package contains the ``UiSystem`` component and the ``UiSystemModule``. The module loads the Ui System in place which manages canvases with UI data. The system now which canvases are enabled and has a global toggle for all the game UI.
 
@@ -76,6 +76,9 @@ The UI package adds new functionality for designing game user interfaces and too
 
 ### Changelog
 
+#### v0.2.2
+- Fixed again ActivityMessageUI missing image error
+
 ##### v0.2.1
 - Fixed ActivityMessageUI missing image error
 

+ 1 - 1
Runtime/ActivityMessages/ActivityMessageUi.cs

@@ -99,7 +99,7 @@ namespace KairoEngine.UI.ActivityMessages
                 iconImage.sprite = message.icon;
                 iconImage.gameObject.SetActive(true);
             }
-            else if(iconImage != null) iconImage.gameObject.SetActive(false);
+            else if(iconImage != null  && message.icon == null) iconImage.gameObject.SetActive(false);
             if(!message.sticky)
             {
                 Timer.ExecuteRealTime(message.time * 1000, () => {

+ 1 - 1
package.json

@@ -1,7 +1,7 @@
 {
     "name": "at.kairoscope.kairoengine.ui",
     "displayName" : "KairoEngine UI",
-    "version": "0.2.1",
+    "version": "0.2.2",
     "unity": "2020.3",
     "description": "User Interface library for kairoEngine",
     "repository": {