using System.Collections; using System.Collections.Generic; using UnityEngine; using Sirenix.OdinInspector; namespace KairoEngine.UI.ActivityMessages { [System.Serializable] public class ActivityMessageGroup { [FoldoutGroup("@title")] public string title = "Group 1"; [FoldoutGroup("@title"), Tooltip("The container that will hold the activity message GameObjects in this group.")] public Transform container; [FoldoutGroup("@title"), LabelText("Max Visible")] public int maxVisibleMessages = 100; [FoldoutGroup("@title"), LabelText("Max History")] public int maxHistoryMessages = 250; [FoldoutGroup("@title"), PropertySpace(4,0)] public List messages; } }