using System.Collections; using System.Collections.Generic; using UnityEngine; using Sirenix.OdinInspector; namespace KairoEngine.UI.ActivityMessages { [System.Serializable] public class ActivityMessagePrefabData { [HorizontalGroup("prefab", 0.4f), HideLabel] public string title; [HorizontalGroup("prefab", 0.6f), HideLabel] public GameObject prefab; } }