using System.Collections; using System.Collections.Generic; using UnityEngine; using Sirenix.OdinInspector; using KairoEngine.UI.InteractionHandler; using KairoEngine.Core; namespace KairoEngine.UI.Encyclopedia { [HideMonoScript] public class EncyclopediaController : MonoBehaviour, IClickHandler { [ShowInInspector, HorizontalGroup("IndexLine", 0.7f), LabelText("Index")] public int menuIndex; [ShowInInspector, HorizontalGroup("IndexLine", 0.3f), HideLabel] public int subMenuIndex; public EncyclopediaUi encyclopediaUi; public GameObject categoryButtomPrefab; public List categories = new List(); [Button("Build Menu"), ButtonGroup("Buttons")] public void BuildMenu() { if(encyclopediaUi != null) encyclopediaUi.Populate(); else Debug.LogError("Missing Encyclopedia UI in Encyclopedia Controller", this.gameObject); } public void OnClick(string id) { for (int i = 0; i < categories.Count; i++) { if(id == categories[i].id) { menuIndex = i; Navigate(); return; } var articles = categories[i].GetArticles(); for (int a = 0; a < articles.Count; a++) { if(id == articles[a].id) { menuIndex = i; subMenuIndex = a; Navigate(); return; } } } } [Button("Navigate"), ButtonGroup("Buttons")] public void Navigate() { if(encyclopediaUi != null) encyclopediaUi.Navigate(); GenericEvents.Trigger("OpeningEncyclopediaArticle", menuIndex, subMenuIndex); } public EncyclopediaCategory GetCategory(int categoryIndex) => categories[categoryIndex]; public EncyclopediaArticle GetArticle(int categoryIndex, int articleIndex) { var category = categories[categoryIndex]; var articles = category.GetArticles(); if(articleIndex < articles.Count) return articles[articleIndex]; else return null; } } }