using System.Collections; using System.Collections.Generic; using UnityEngine; using Sirenix.OdinInspector; namespace KairoEngine.UI { [System.Serializable] public class TabData { [FoldoutGroup("@title")] public string id = "unique_tab__name"; [FoldoutGroup("@title")] public string title = "Tab Title"; [FoldoutGroup("@title")] public GameObject content; [FoldoutGroup("@title")] public Sprite icon; [FoldoutGroup("@title"), TextArea] public string description; } }