using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; using Sirenix.OdinInspector; namespace KairoEngine.UI.InteractionHandler { [HideMonoScript] public class ButtonData : MonoBehaviour { public TextMeshProUGUI headerComponent; public Image graphicComponent; public void Setup(string text, Sprite graphic = null) { if(headerComponent != null && !string.IsNullOrEmpty(text)) headerComponent.text = text; if(graphic != null && graphicComponent != null) graphicComponent.sprite = graphic; } } }