# KairoEngine.UI Change Log ### v0.1.1 - Refactored ``ColumnMenuUI`` into an extra base class called ``MenuUI``. Both classes work the same, but the column can render submenus. - Imported the legacy ``ActivityMessage``, ``ActivityMessageController`` and ``ActivityMessageUI`` from the Max Raider project. Then assets where refactored to use the new UI namespace. - Created ``UiManager`` methods to register, unregister, show and hide interface elements. Also created the ``UiSystemElementExample`` that implements the ``IUiSystemElement`` interface. - Removed the prefabs **FloatingValuesPrefab** and the **FloatingHealthBarPrefab**. Also removed references to them in the ``UiSystemModule`` loader. Both of this assets depended on code from the **CharacterSystem** module. - Removed the Dialogue folder containing the ``DialogueManager`` and ``SpeechBuble`` scripts. They require the **NodeCanvas** package which should not be require for this package. - Removed old dependencies in runtime assembly file ### v0.1.0 - Initial version from Max Raider.