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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using Sirenix.OdinInspector;
- [System.Serializable]
- public class EncyclopediaArticle
- {
- public Dictionary<string,string> content = new Dictionary<string, string>();
- public Dictionary<string,Sprite> images = new Dictionary<string, Sprite>();
- public Dictionary<string,int> integers = new Dictionary<string, int>();
- public Dictionary<string, float> floats = new Dictionary<string, float>();
- public Dictionary<string, bool> booleans = new Dictionary<string, bool>();
- public Dictionary<string, Func<EncyclopediaArticle>> functions = new Dictionary<string, Func<EncyclopediaArticle>>();
- }
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