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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- using TMPro;
- using Sirenix.OdinInspector;
- using KairoEngine.UI.Tooltips;
- using KairoEngine.UI.InteractionHandler;
- namespace KairoEngine.UI
- {
- [HideMonoScript]
- public class ColumnMenuUI : MenuUI
- {
-
- [BoxGroup("Settings"), OnInspectorInit("EditorSetup")] public GameObject subMenuPrefab;
- [BoxGroup("Settings")] public RectTransform subMenusParent;
- private GameObject mainMenu;
- private List<GameObject> subMenus = new List<GameObject>();
- public override void Start()
- {
- useSubMenus = true;
- if(handler == null) handler = gameObject.GetComponent<IClickHandler>();
- if(createMenuOnStart)
- {
- DestroyMenu();
- CreateMenu();
- }
- }
- public override void OnClick(string title)
- {
- for (int i = 0; i < buttons.Count; i++)
- {
- if(buttons[i].title == title)
- {
- if(buttons[i].subMenuParent) OpenSubMenu(title);
- if(buttons[i].action != "" && handler != null)
- {
- handler.OnClick(buttons[i].action);
- }
- }
- }
- }
- public override void CreateMenu() => CreateMenus();
- public void CreateMenus()
- {
- mainMenu = Instantiate(subMenuPrefab, menuParent);
- for (int i = 0; i < buttons.Count; i++)
- {
- if(string.IsNullOrEmpty(buttons[i].parent))
- {
- var btn = CreateButton(buttons[i], mainMenu.transform);
- buttons[i].button = btn;
- var subMenu = Instantiate(subMenuPrefab, subMenusParent);
- subMenu.name = $"SubMenu {buttons[i].title}";
- for (int a = 0; a < buttons.Count; a++)
- {
- if(buttons[a].parent == buttons[i].title)
- {
- var subBtn = CreateButton(buttons[a], subMenu.transform);
- buttons[a].button = subBtn;
- }
- }
- subMenu.SetActive(false);
- subMenus.Add(subMenu);
- }
- }
- }
- public override void DestroyMenu() => DestroyMenus();
- public void DestroyMenus()
- {
- for (int i = 0; i < subMenus.Count; i++)
- {
- Destroy(subMenus[i]);
- }
- subMenus = new List<GameObject>();
- #if UNITY_EDITOR
- DestroyImmediate(mainMenu);
- #else
- Destroy(mainMenu);
- #endif
- buttons = new List<MenuButtomData>();
- }
- public void OpenSubMenu(string title)
- {
- for (int i = 0; i < subMenus.Count; i++)
- {
- if($"SubMenu {title}" == subMenus[i].name) subMenus[i].SetActive(true);
- else subMenus[i].SetActive(false);
- }
- }
- public void EditorSetup()
- {
- useSubMenus = true;
- }
- }
- }
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