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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using Sirenix.OdinInspector;
- namespace KairoEngine.UI
- {
- [System.Serializable]
- public class TabData
- {
- [FoldoutGroup("@title")] public string id = "unique_tab__name";
- [FoldoutGroup("@title")] public string title = "Tab Title";
- [FoldoutGroup("@title")] public GameObject content;
- [FoldoutGroup("@title")] public Sprite icon;
- [FoldoutGroup("@title"), TextArea] public string description;
- }
- }
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