EncyclopediaUi.cs 7.1 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using Sirenix.OdinInspector;
  6. using KairoEngine.UI.InteractionHandler;
  7. [HideMonoScript]
  8. public class EncyclopediaUi : MonoBehaviour
  9. {
  10. public EncyclopediaController controller;
  11. public GameObject menuGameObject;
  12. public GameObject subMenuGameObject;
  13. public GameObject viewsGameObject;
  14. public Transform menuContainer;
  15. public Transform subMenuContainer;
  16. public bool createOnStart = true;
  17. public bool showDebug = false;
  18. public List<EncyclopediaUiView> views;
  19. private List<SelectedButton> menuButtonSelection;
  20. private List<SelectedButton> subMenuButtonSelection;
  21. private int menuIndex = -1;
  22. private int subMenuIndex = -1;
  23. private int currentMenuIndex = -1;
  24. private int currentSubMenuIndex = -1;
  25. private void Start()
  26. {
  27. if(menuGameObject == null) Debug.LogError("Missing Menu GameObject in EncyclopediaUi", this.gameObject);
  28. if(subMenuGameObject == null) Debug.LogError("Missing submenu GameObject in EncyclopediaUi", this.gameObject);
  29. if(viewsGameObject == null) Debug.LogError("Missing views GameObject in EncyclopediaUi", this.gameObject);
  30. if(createOnStart) Populate();
  31. }
  32. private void Update()
  33. {
  34. }
  35. [Button("Show Submenu"), ButtonGroup("EditorActions")]
  36. public void ShowSubmenu() => subMenuGameObject.SetActive(true);
  37. [Button("Hide Submenu"), ButtonGroup("EditorActions")]
  38. public void HideSubmenu() => subMenuGameObject.SetActive(false);
  39. public void Populate()
  40. {
  41. if(showDebug) Debug.Log("Creating Encyclopedia UI Element");
  42. menuIndex = controller.menuIndex;
  43. subMenuIndex = controller.subMenuIndex;
  44. currentMenuIndex = controller.menuIndex;
  45. currentSubMenuIndex = controller.subMenuIndex;
  46. CreateMenu();
  47. CreateSubMenu();
  48. ShowArticle();
  49. }
  50. public void CreateMenu()
  51. {
  52. if(controller == null || menuContainer == null) return;
  53. menuButtonSelection = new List<SelectedButton>();
  54. Button[] oldButtons = menuContainer.GetComponentsInChildren<Button>();
  55. int counter = 0;
  56. //if(showDebug) Debug.Log($"Destroying {oldButtons.Length} menu buttons");
  57. foreach (Button item in oldButtons) DestroyImmediate(item.gameObject);
  58. foreach (EncyclopediaCategory category in controller.categories)
  59. {
  60. var obj = Instantiate(controller.categoryButtomPrefab, new Vector3(), Quaternion.identity, menuContainer.transform);
  61. var btnData = obj.GetComponent<ButtonData>();
  62. if(btnData != null) btnData.Setup(category.title, category.icon);
  63. var handler = obj.GetComponent<ClickHandler>();
  64. if(handler != null) handler.Setup(category.id, (IClickHandler)controller);
  65. var selectedButton = obj.GetComponent<SelectedButton>();
  66. if(selectedButton != null) menuButtonSelection.Add(selectedButton);
  67. counter += 1;
  68. }
  69. if(menuIndex < menuButtonSelection.Count)
  70. {
  71. //menuIndex = controller.menuIndex;
  72. menuButtonSelection[menuIndex].Select();
  73. }
  74. //if(showDebug) Debug.Log($"Created {counter} menu buttons");
  75. }
  76. public void CreateSubMenu()
  77. {
  78. if(controller == null || subMenuContainer == null) return;
  79. subMenuButtonSelection = new List<SelectedButton>();
  80. Button[] oldButtons = subMenuContainer.GetComponentsInChildren<Button>();
  81. int counter = 0;
  82. var category = controller.categories[controller.menuIndex];
  83. category.UpdateArticles();
  84. //if(showDebug) Debug.Log($"Destroying {oldButtons.Length} sub menu buttons");
  85. foreach (Button item in oldButtons) DestroyImmediate(item.gameObject);
  86. foreach (EncyclopediaArticle article in category.GetArticles())
  87. {
  88. var obj = Instantiate(category.buttonPrefab, new Vector3(), Quaternion.identity, subMenuContainer.transform);
  89. var btnData = obj.GetComponent<ButtonData>();
  90. Sprite icon = null;
  91. if(article.icon != null) icon = article.icon;
  92. else icon = category.icon;
  93. if(btnData != null) btnData.Setup(article.title, icon);
  94. var handler = obj.GetComponent<ClickHandler>();
  95. if(handler != null) handler.Setup(article.id, (IClickHandler)controller);
  96. var selectedButton = obj.GetComponent<SelectedButton>();
  97. if(selectedButton != null) subMenuButtonSelection.Add(selectedButton);
  98. counter += 1;
  99. }
  100. if(controller.subMenuIndex < subMenuButtonSelection.Count && menuIndex == currentMenuIndex)
  101. {
  102. //subMenuIndex = controller.subMenuIndex;
  103. subMenuButtonSelection[subMenuIndex].Select();
  104. }
  105. //if(showDebug) Debug.Log($"Created {counter} sub menu buttons");
  106. }
  107. public void ShowArticle()
  108. {
  109. if(controller == null) return;
  110. var category = controller.categories[menuIndex];
  111. var articles = category.GetArticles();
  112. var article = articles[subMenuIndex];
  113. var layout = GetView(category.layoutName);
  114. if(layout == null) return;
  115. HideViews();
  116. layout.view.SetActive(true);
  117. var contentDataViews = layout.view.GetComponentsInChildren<IEncyclopediaArticleDataView>(true);
  118. if(showDebug) Debug.Log($"Showing article content in layout {category.layoutName} and found {contentDataViews.Length} dataViewComponents");
  119. foreach (var item in contentDataViews)
  120. {
  121. item.Setup(article);
  122. }
  123. foreach (var btn in subMenuButtonSelection) btn.Deselect();
  124. subMenuButtonSelection[subMenuIndex].Select();
  125. currentMenuIndex = menuIndex;
  126. currentSubMenuIndex = subMenuIndex;
  127. }
  128. public void Navigate()
  129. {
  130. if(controller == null) return;
  131. // Navigated to different category
  132. if(menuIndex != controller.menuIndex)
  133. {
  134. menuIndex = controller.menuIndex;
  135. CreateMenu();
  136. CreateSubMenu();
  137. }
  138. else if (currentMenuIndex != menuIndex && currentSubMenuIndex == subMenuIndex)
  139. {
  140. if(controller.subMenuIndex > controller.categories[menuIndex].GetArticles().Count) return;
  141. else subMenuIndex = controller.subMenuIndex;
  142. ShowArticle();
  143. }
  144. if(subMenuIndex != controller.subMenuIndex)
  145. {
  146. if(controller.subMenuIndex > controller.categories[menuIndex].GetArticles().Count) return;
  147. else subMenuIndex = controller.subMenuIndex;
  148. ShowArticle();
  149. }
  150. }
  151. public EncyclopediaUiView GetView(string title)
  152. {
  153. for (int i = 0; i < views.Count; i++)
  154. {
  155. if(views[i].title == title) return views[i];
  156. }
  157. return null;
  158. }
  159. public void HideViews()
  160. {
  161. foreach (var layout in views) layout.view.SetActive(false);
  162. }
  163. [System.Serializable]
  164. public class EncyclopediaUiView
  165. {
  166. [HorizontalGroup("Line", 0.4f), HideLabel] public string title;
  167. [HorizontalGroup("Line", 0.6f), HideLabel] public GameObject view;
  168. }
  169. }