EncyclopediaUi.cs 6.8 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using Sirenix.OdinInspector;
  6. using KairoEngine.UI.InteractionHandler;
  7. [HideMonoScript]
  8. public class EncyclopediaUi : MonoBehaviour
  9. {
  10. public EncyclopediaController controller;
  11. public GameObject menuGameObject;
  12. public GameObject subMenuGameObject;
  13. public GameObject viewsGameObject;
  14. public Transform menuContainer;
  15. public Transform subMenuContainer;
  16. public bool createOnStart = true;
  17. public bool showDebug = false;
  18. public List<EncyclopediaUiView> views;
  19. private List<SelectedButton> menuButtonSelection;
  20. private List<SelectedButton> subMenuButtonSelection;
  21. private int menuIndex = -1;
  22. private int subMenuIndex = -1;
  23. private int currentMenuIndex = -1;
  24. private int currentSubMenuIndex = -1;
  25. private void Start()
  26. {
  27. if(menuGameObject == null) Debug.LogError("Missing Menu GameObject in EncyclopediaUi", this.gameObject);
  28. if(subMenuGameObject == null) Debug.LogError("Missing submenu GameObject in EncyclopediaUi", this.gameObject);
  29. if(viewsGameObject == null) Debug.LogError("Missing views GameObject in EncyclopediaUi", this.gameObject);
  30. if(createOnStart) Populate();
  31. }
  32. private void Update()
  33. {
  34. }
  35. [Button("Show Submenu"), ButtonGroup("EditorActions")]
  36. public void ShowSubmenu() => subMenuGameObject.SetActive(true);
  37. [Button("Hide Submenu"), ButtonGroup("EditorActions")]
  38. public void HideSubmenu() => subMenuGameObject.SetActive(false);
  39. public void Populate()
  40. {
  41. menuIndex = controller.menuIndex;
  42. subMenuIndex = controller.subMenuIndex;
  43. currentMenuIndex = controller.menuIndex;
  44. currentSubMenuIndex = controller.subMenuIndex;
  45. CreateMenu();
  46. CreateSubMenu();
  47. ShowArticle();
  48. }
  49. public void CreateMenu()
  50. {
  51. if(controller == null || menuContainer == null) return;
  52. menuButtonSelection = new List<SelectedButton>();
  53. Button[] oldButtons = menuContainer.GetComponentsInChildren<Button>();
  54. int counter = 0;
  55. if(showDebug) Debug.Log($"Destroying {oldButtons.Length} menu buttons");
  56. foreach (Button item in oldButtons) DestroyImmediate(item.gameObject);
  57. foreach (EncyclopediaCategory category in controller.categories)
  58. {
  59. var obj = Instantiate(controller.categoryButtomPrefab, new Vector3(), Quaternion.identity, menuContainer.transform);
  60. var btnData = obj.GetComponent<ButtonData>();
  61. if(btnData != null) btnData.Setup(category.title, category.icon);
  62. var handler = obj.GetComponent<ClickHandler>();
  63. if(handler != null) handler.Setup(category.id, (IClickHandler)controller);
  64. var selectedButton = obj.GetComponent<SelectedButton>();
  65. if(selectedButton != null) menuButtonSelection.Add(selectedButton);
  66. counter += 1;
  67. }
  68. if(menuIndex < menuButtonSelection.Count)
  69. {
  70. //menuIndex = controller.menuIndex;
  71. menuButtonSelection[menuIndex].Select();
  72. }
  73. if(showDebug) Debug.Log($"Created {counter} menu buttons");
  74. }
  75. public void CreateSubMenu()
  76. {
  77. if(controller == null || subMenuContainer == null) return;
  78. subMenuButtonSelection = new List<SelectedButton>();
  79. Button[] oldButtons = subMenuContainer.GetComponentsInChildren<Button>();
  80. int counter = 0;
  81. var category = controller.categories[controller.menuIndex];
  82. category.UpdateArticles();
  83. if(showDebug) Debug.Log($"Destroying {oldButtons.Length} sub menu buttons");
  84. foreach (Button item in oldButtons) DestroyImmediate(item.gameObject);
  85. foreach (EncyclopediaArticle article in category.GetArticles())
  86. {
  87. var obj = Instantiate(category.buttonPrefab, new Vector3(), Quaternion.identity, subMenuContainer.transform);
  88. var btnData = obj.GetComponent<ButtonData>();
  89. Sprite icon = null;
  90. if(article.icon != null) icon = article.icon;
  91. else icon = category.icon;
  92. if(btnData != null) btnData.Setup(article.title, icon);
  93. var handler = obj.GetComponent<ClickHandler>();
  94. if(handler != null) handler.Setup(article.id, (IClickHandler)controller);
  95. var selectedButton = obj.GetComponent<SelectedButton>();
  96. if(selectedButton != null) subMenuButtonSelection.Add(selectedButton);
  97. counter += 1;
  98. }
  99. if(controller.subMenuIndex < subMenuButtonSelection.Count && menuIndex == currentMenuIndex)
  100. {
  101. //subMenuIndex = controller.subMenuIndex;
  102. subMenuButtonSelection[subMenuIndex].Select();
  103. }
  104. if(showDebug) Debug.Log($"Created {counter} sub menu buttons");
  105. }
  106. public void ShowArticle()
  107. {
  108. if(controller == null) return;
  109. var category = controller.categories[menuIndex];
  110. var articles = category.GetArticles();
  111. var article = articles[subMenuIndex];
  112. var layout = GetView(category.layoutName);
  113. if(layout == null) return;
  114. HideViews();
  115. layout.view.SetActive(true);
  116. foreach (var item in layout.view.GetComponentsInChildren<EncyclopediaArticleUi>(true))
  117. {
  118. item.Setup(article);
  119. }
  120. foreach (var btn in subMenuButtonSelection) btn.Deselect();
  121. subMenuButtonSelection[subMenuIndex].Select();
  122. currentMenuIndex = menuIndex;
  123. currentSubMenuIndex = subMenuIndex;
  124. }
  125. public void Navigate()
  126. {
  127. if(controller == null) return;
  128. // Navigated to different category
  129. if(menuIndex != controller.menuIndex)
  130. {
  131. menuIndex = controller.menuIndex;
  132. CreateMenu();
  133. CreateSubMenu();
  134. }
  135. else if (currentMenuIndex != menuIndex && currentSubMenuIndex == subMenuIndex)
  136. {
  137. if(controller.subMenuIndex > controller.categories[menuIndex].GetArticles().Count) return;
  138. else subMenuIndex = controller.subMenuIndex;
  139. ShowArticle();
  140. }
  141. if(subMenuIndex != controller.subMenuIndex)
  142. {
  143. if(controller.subMenuIndex > controller.categories[menuIndex].GetArticles().Count) return;
  144. else subMenuIndex = controller.subMenuIndex;
  145. ShowArticle();
  146. }
  147. }
  148. public EncyclopediaUiView GetView(string title)
  149. {
  150. for (int i = 0; i < views.Count; i++)
  151. {
  152. if(views[i].title == title) return views[i];
  153. }
  154. return null;
  155. }
  156. public void HideViews()
  157. {
  158. foreach (var layout in views) layout.view.SetActive(false);
  159. }
  160. [System.Serializable]
  161. public class EncyclopediaUiView
  162. {
  163. [HorizontalGroup("Line", 0.4f), HideLabel] public string title;
  164. [HorizontalGroup("Line", 0.6f), HideLabel] public GameObject view;
  165. }
  166. }