SelectedButton.cs 1.4 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using Sirenix.OdinInspector;
  6. namespace KairoEngine.UI.InteractionHandler
  7. {
  8. [HideMonoScript]
  9. public class SelectedButton : MonoBehaviour
  10. {
  11. public Image image;
  12. public Button button;
  13. public bool selected = false;
  14. [SerializeField] private Sprite defaultSprite;
  15. [SerializeField] private Sprite selectedSprite;
  16. [SerializeField] private Sprite disabledSprite;
  17. private void Start()
  18. {
  19. if(defaultSprite == null) defaultSprite = image.sprite;
  20. }
  21. public void Select()
  22. {
  23. //if(selected) return;
  24. selected = true;
  25. if(defaultSprite == null) defaultSprite = image.sprite;
  26. //image.sprite = button.spriteState.selectedSprite;
  27. var btnStates = button.spriteState;
  28. btnStates.disabledSprite = selectedSprite;
  29. button.spriteState = btnStates;
  30. button.interactable = false;
  31. }
  32. public void Deselect()
  33. {
  34. //if(!selected) return;
  35. selected = false;
  36. //image.sprite = selectedSprite;
  37. var btnStates = button.spriteState;
  38. btnStates.disabledSprite = disabledSprite;
  39. button.spriteState = btnStates;
  40. button.interactable = true;
  41. }
  42. }
  43. }