EncyclopediaUi.cs 8.3 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using Sirenix.OdinInspector;
  6. using KairoEngine.UI.InteractionHandler;
  7. namespace KairoEngine.UI.Encyclopedia
  8. {
  9. [HideMonoScript]
  10. public class EncyclopediaUi : MonoBehaviour
  11. {
  12. public EncyclopediaController controller;
  13. public GameObject menuGameObject;
  14. public GameObject subMenuGameObject;
  15. public GameObject viewsGameObject;
  16. public Transform menuContainer;
  17. public Transform subMenuContainer;
  18. public bool createOnStart = true;
  19. public bool showDebug = false;
  20. public List<EncyclopediaUiView> views;
  21. private List<SelectedButton> menuButtonSelection;
  22. private List<SelectedButton> subMenuButtonSelection;
  23. private int menuIndex = -1;
  24. private int subMenuIndex = -1;
  25. private int currentMenuIndex = -1;
  26. private int currentSubMenuIndex = -1;
  27. private void Start()
  28. {
  29. if(menuGameObject == null) Debug.LogError("Missing Menu GameObject in EncyclopediaUi", this.gameObject);
  30. if(subMenuGameObject == null) Debug.LogError("Missing submenu GameObject in EncyclopediaUi", this.gameObject);
  31. if(viewsGameObject == null) Debug.LogError("Missing views GameObject in EncyclopediaUi", this.gameObject);
  32. if(createOnStart) Populate();
  33. }
  34. private void Update()
  35. {
  36. }
  37. [Button("Show Submenu"), ButtonGroup("EditorActions")]
  38. public void ShowSubmenu() => subMenuGameObject.SetActive(true);
  39. [Button("Hide Submenu"), ButtonGroup("EditorActions")]
  40. public void HideSubmenu() => subMenuGameObject.SetActive(false);
  41. public void Populate()
  42. {
  43. if(showDebug) Debug.Log("Creating Encyclopedia UI Element");
  44. menuIndex = controller.menuIndex;
  45. subMenuIndex = controller.subMenuIndex;
  46. currentMenuIndex = controller.menuIndex;
  47. currentSubMenuIndex = controller.subMenuIndex;
  48. CreateMenu();
  49. CreateSubMenu();
  50. ShowArticle();
  51. }
  52. public void CreateMenu()
  53. {
  54. if(controller == null || menuContainer == null) return;
  55. menuButtonSelection = new List<SelectedButton>();
  56. Button[] oldButtons = menuContainer.GetComponentsInChildren<Button>();
  57. int counter = 0;
  58. //if(showDebug) Debug.Log($"Destroying {oldButtons.Length} menu buttons");
  59. foreach (Button item in oldButtons) DestroyImmediate(item.gameObject);
  60. foreach (EncyclopediaCategory category in controller.categories)
  61. {
  62. var obj = Instantiate(controller.categoryButtomPrefab, new Vector3(), Quaternion.identity, menuContainer.transform);
  63. var btnData = obj.GetComponent<ButtonData>();
  64. if(btnData != null) btnData.Setup(category.title, category.icon);
  65. var handler = obj.GetComponent<ClickHandler>();
  66. if(handler != null) handler.Setup(category.id, (IClickHandler)controller);
  67. var selectedButton = obj.GetComponent<SelectedButton>();
  68. if(selectedButton != null) menuButtonSelection.Add(selectedButton);
  69. var categoryDataViews = obj.GetComponentsInChildren<IEncyclopediaCategoryDataView>(true);
  70. if(categoryDataViews != null) foreach (var view in categoryDataViews) view.Setup(category);
  71. counter += 1;
  72. }
  73. if(menuIndex < menuButtonSelection.Count)
  74. {
  75. //menuIndex = controller.menuIndex;
  76. menuButtonSelection[menuIndex].Select();
  77. }
  78. //if(showDebug) Debug.Log($"Created {counter} menu buttons");
  79. }
  80. public void CreateSubMenu()
  81. {
  82. if(controller == null || subMenuContainer == null) return;
  83. subMenuButtonSelection = new List<SelectedButton>();
  84. Button[] oldButtons = subMenuContainer.GetComponentsInChildren<Button>();
  85. int counter = 0;
  86. var category = controller.categories[controller.menuIndex];
  87. category.UpdateArticles();
  88. //if(showDebug) Debug.Log($"Destroying {oldButtons.Length} sub menu buttons");
  89. foreach (Button item in oldButtons) DestroyImmediate(item.gameObject);
  90. foreach (EncyclopediaArticle article in category.GetArticles())
  91. {
  92. var obj = Instantiate(category.buttonPrefab, new Vector3(), Quaternion.identity, subMenuContainer.transform);
  93. var btnData = obj.GetComponent<ButtonData>();
  94. Sprite icon = null;
  95. if(article.icon != null) icon = article.icon;
  96. else icon = category.icon;
  97. if(btnData != null) btnData.Setup(article.title, icon);
  98. var handler = obj.GetComponent<ClickHandler>();
  99. if(handler != null) handler.Setup(article.id, (IClickHandler)controller);
  100. var selectedButton = obj.GetComponent<SelectedButton>();
  101. if(selectedButton != null) subMenuButtonSelection.Add(selectedButton);
  102. var contentDataViews = obj.GetComponentsInChildren<IEncyclopediaArticleDataView>(true);
  103. foreach (var item in contentDataViews) item.Setup(article);
  104. if(article.unlocked == false)
  105. {
  106. var btn = obj.GetComponent<Button>();
  107. if(btn != null) btn.interactable = false;
  108. selectedButton.isInteractable = false;
  109. }
  110. else selectedButton.isInteractable = true;
  111. counter += 1;
  112. }
  113. if(controller.subMenuIndex < subMenuButtonSelection.Count && menuIndex == currentMenuIndex)
  114. {
  115. //subMenuIndex = controller.subMenuIndex;
  116. subMenuButtonSelection[subMenuIndex].Select();
  117. }
  118. //if(showDebug) Debug.Log($"Created {counter} sub menu buttons");
  119. }
  120. public void ShowArticle()
  121. {
  122. if(controller == null) return;
  123. var category = controller.categories[menuIndex];
  124. var articles = category.GetArticles();
  125. var article = articles[subMenuIndex];
  126. var layout = GetView(category.layoutName);
  127. if(layout == null) return;
  128. HideViews();
  129. layout.view.SetActive(true);
  130. var contentDataViews = layout.view.GetComponentsInChildren<IEncyclopediaArticleDataView>(true);
  131. foreach (var item in contentDataViews) item.Setup(article);
  132. foreach (var btn in subMenuButtonSelection) btn.Deselect();
  133. subMenuButtonSelection[subMenuIndex].Select();
  134. currentMenuIndex = menuIndex;
  135. currentSubMenuIndex = subMenuIndex;
  136. }
  137. public void Navigate()
  138. {
  139. if(controller == null) return;
  140. // Navigated to different category
  141. if(menuIndex != controller.menuIndex)
  142. {
  143. menuIndex = controller.menuIndex;
  144. CreateMenu();
  145. CreateSubMenu();
  146. }
  147. else if (currentMenuIndex != menuIndex && currentSubMenuIndex == subMenuIndex)
  148. {
  149. if(controller.subMenuIndex > controller.categories[menuIndex].GetArticles().Count) return;
  150. else subMenuIndex = controller.subMenuIndex;
  151. ShowArticle();
  152. }
  153. if(subMenuIndex != controller.subMenuIndex)
  154. {
  155. if(controller.subMenuIndex > controller.categories[menuIndex].GetArticles().Count) return;
  156. else subMenuIndex = controller.subMenuIndex;
  157. ShowArticle();
  158. }
  159. }
  160. public EncyclopediaUiView GetView(string title)
  161. {
  162. for (int i = 0; i < views.Count; i++)
  163. {
  164. if(views[i].title == title) return views[i];
  165. }
  166. return null;
  167. }
  168. public void HideViews()
  169. {
  170. foreach (var layout in views) layout.view.SetActive(false);
  171. }
  172. [System.Serializable]
  173. public class EncyclopediaUiView
  174. {
  175. [HorizontalGroup("Line", 0.4f), HideLabel] public string title;
  176. [HorizontalGroup("Line", 0.6f), HideLabel] public GameObject view;
  177. }
  178. }
  179. }