SelectedButton.cs 1.5 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using Sirenix.OdinInspector;
  6. namespace KairoEngine.UI.InteractionHandler
  7. {
  8. [HideMonoScript]
  9. public class SelectedButton : MonoBehaviour
  10. {
  11. public Image image;
  12. public Button button;
  13. public bool selected = false;
  14. [SerializeField] private Sprite defaultSprite;
  15. [SerializeField] private Sprite selectedSprite;
  16. [SerializeField] private Sprite disabledSprite;
  17. [SerializeField] public bool isInteractable = true;
  18. private void Start()
  19. {
  20. if(defaultSprite == null) defaultSprite = image.sprite;
  21. }
  22. public void Select()
  23. {
  24. //if(selected) return;
  25. selected = true;
  26. if(defaultSprite == null) defaultSprite = image.sprite;
  27. //image.sprite = button.spriteState.selectedSprite;
  28. var btnStates = button.spriteState;
  29. btnStates.disabledSprite = selectedSprite;
  30. button.spriteState = btnStates;
  31. isInteractable = button.interactable;
  32. button.interactable = false;
  33. }
  34. public void Deselect()
  35. {
  36. //if(!selected) return;
  37. selected = false;
  38. //image.sprite = selectedSprite;
  39. var btnStates = button.spriteState;
  40. btnStates.disabledSprite = disabledSprite;
  41. button.spriteState = btnStates;
  42. button.interactable = isInteractable;
  43. }
  44. }
  45. }