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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using Sirenix.OdinInspector;
- namespace KairoEngine.UI.ActivityMessages
- {
- [System.Serializable]
- public class ActivityMessageGroup
- {
- [FoldoutGroup("@title")]
- public string title = "Group 1";
- [FoldoutGroup("@title"), Tooltip("The container that will hold the activity message GameObjects in this group.")]
- public Transform container;
- [FoldoutGroup("@title"), LabelText("Max Visible")] public int maxVisibleMessages = 100;
- [FoldoutGroup("@title"), LabelText("Max History")] public int maxHistoryMessages = 250;
- [FoldoutGroup("@title"), PropertySpace(4,0)] public List<ActivityMessage> messages;
- }
- }
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