ActivityMessageController.cs 4.5 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using Sirenix.OdinInspector;
  5. using KairoEngine.Core;
  6. using KairoEngine.UI;
  7. namespace KairoEngine.UI.ActivityMessages
  8. {
  9. //* This is the simplest possible implementation of this controller
  10. // Todo: Add icons to activity messages
  11. // Todo: Add autohide prorperty to messages
  12. // Todo: Cleanup list of activeMessages that have been destroyed
  13. /// <summary>
  14. /// Controller for showing activity messages to the player.
  15. /// Use the ActivityMessageEvents.Send() to send a message to this controller.
  16. /// </summary>
  17. public class ActivityMessageController : MonoBehaviour , IUiSystemElement
  18. {
  19. [Tooltip("The container that will hold all the activity message GameObjects.")]
  20. [LabelText("MSG Container")] public Transform activityMessagesContainer;
  21. [Tooltip("The GameObject prefab for the ActivityMessage.")]
  22. [LabelText("MSG Prefab")] public GameObject activityMessageUiPrefab;
  23. public List<ActivityMessage> messages;
  24. public List<ActivityMessageUi> activeMessages;
  25. public Canvas canvas;
  26. public bool startVisible = false;
  27. private bool isVisible = true;
  28. private void Start()
  29. {
  30. if(startVisible) UiManager.ShowElement(this);
  31. else UiManager.HideElement(this);
  32. }
  33. private void OnEnable()
  34. {
  35. UiManager.RegisterElement("ActivityMessages", this, this.transform, isVisible);
  36. ActivityMessageEvents.OnActivityMessage += NewActivityMessage;
  37. ActivityMessageEvents.OnTimedActivityMessage += NewTimedActivityMessage;
  38. ActivityMessageEvents.OnStickyActivityMessage += NewStickyActivityMessage;
  39. ActivityMessageEvents.OnUpdateActivityMessage += UpdateActivityMessage;
  40. ActivityMessageEvents.OnRemoveActivityMessage += RemoveActivityMessage;
  41. }
  42. private void OnDisable()
  43. {
  44. UiManager.UnregisterElement(this);
  45. ActivityMessageEvents.OnActivityMessage -= NewActivityMessage;
  46. ActivityMessageEvents.OnTimedActivityMessage -= NewTimedActivityMessage;
  47. ActivityMessageEvents.OnStickyActivityMessage -= NewStickyActivityMessage;
  48. ActivityMessageEvents.OnUpdateActivityMessage -= UpdateActivityMessage;
  49. ActivityMessageEvents.OnRemoveActivityMessage -= RemoveActivityMessage;
  50. }
  51. public void Hide()
  52. {
  53. isVisible = false;
  54. canvas.gameObject.SetActive(false);
  55. }
  56. public void Show()
  57. {
  58. isVisible = true;
  59. canvas.gameObject.SetActive(true);
  60. }
  61. public bool IsVisible() => isVisible;
  62. private void NewActivityMessage(string msg)
  63. {
  64. ActivityMessage message = new ActivityMessage(msg);
  65. CreateMessage(message).Setup(this, message);
  66. }
  67. private void NewTimedActivityMessage(string msg, float time)
  68. {
  69. ActivityMessage message = new ActivityMessage(msg);
  70. CreateMessage(message).Setup(this, message, time);
  71. }
  72. private void NewStickyActivityMessage(string msg, bool sticky)
  73. {
  74. ActivityMessage message = new ActivityMessage(msg);
  75. CreateMessage(message).Setup(this, message, sticky);
  76. }
  77. private void UpdateActivityMessage(string oldText, string newText, float time, bool sticky)
  78. {
  79. for (int i = 0; i < activeMessages.Count; i++)
  80. {
  81. if(activeMessages[i].message.text == oldText)
  82. {
  83. activeMessages[i].message.text = newText;
  84. activeMessages[i].Setup(this, activeMessages[i].message, time, sticky);
  85. return;
  86. }
  87. }
  88. }
  89. private void RemoveActivityMessage(string text)
  90. {
  91. for (int i = 0; i < activeMessages.Count; i++)
  92. {
  93. if(activeMessages[i].message.text == text)
  94. {
  95. activeMessages[i].Remove(this);
  96. return;
  97. }
  98. }
  99. }
  100. private ActivityMessageUi CreateMessage(ActivityMessage message)
  101. {
  102. messages.Add(message);
  103. GameObject obj = Instantiate(activityMessageUiPrefab, activityMessagesContainer);
  104. ActivityMessageUi msgUi = obj.GetComponent<ActivityMessageUi>();
  105. activeMessages.Add(msgUi);
  106. return msgUi;
  107. }
  108. }
  109. }