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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- using Sirenix.OdinInspector;
- using KairoEngine.SFX;
- using UnityEngine.EventSystems;
- namespace KairoEngine.UI.SFX
- {
- [HideMonoScript]
- public class ButtonSFX : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IPointerDownHandler, IPointerUpHandler
- {
- public Button button;
- public SFXClip onPointerEnterSFX;
- public SFXClip onPointerExitSFX;
- public SFXClip onPointerDownSFX;
- public SFXClip onPointerUpSFX;
- public SFXClip onClickSFX;
- public void OnPointerEnter(PointerEventData eventData)
- {
- if(MouseInputUIBlocker.BlockedByUI) return;
- PlaySFX(onPointerEnterSFX);
- }
- public void OnPointerExit(PointerEventData eventData)
- {
- PlaySFX(onPointerExitSFX);
- }
- public void OnPointerDown(PointerEventData eventData)
- {
- if(MouseInputUIBlocker.BlockedByUI) return;
- PlaySFX(onPointerDownSFX);
- }
- public void OnPointerUp(PointerEventData eventData)
- {
- PlaySFX(onPointerUpSFX);
- }
- public void OnMouseEnter()
- {
- if(MouseInputUIBlocker.BlockedByUI) return;
- PlaySFX(onPointerEnterSFX);
-
- }
- public void OnMouseExit()
- {
- PlaySFX(onPointerExitSFX);
- }
- public void OnMouseDown()
- {
- if(MouseInputUIBlocker.BlockedByUI) return;
- PlaySFX(onPointerDownSFX);
-
- }
- public void OnMouseUp()
- {
- PlaySFX(onPointerUpSFX);
- }
- public void OnClick()
- {
- PlaySFX(onClickSFX);
- }
- private void PlaySFX(SFXClip clip)
- {
- if(clip == null) return;
- if(this.gameObject.activeInHierarchy == false) return;
- if(button != null)
- {
- if(button.interactable == false) return;
- }
- SoundController.EmmitSound(clip, new Vector3());
-
- }
- }
- }
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