using System.Collections; using System.Collections.Generic; using UnityEngine; namespace KairoEngine.VoxelBuildingSystem { public struct VoxelBuildData { public Vector3Int pos; public int buildingIndex; public int buildingTemplateIndex; public int rotationIndex; public VoxelBuildData(Vector3Int pos, int buildingIndex = -1, int buildingTemplateIndex = -1, int rotationIndex = 0) { this.pos = pos; this.buildingIndex = buildingIndex; this.buildingTemplateIndex = buildingTemplateIndex; this.rotationIndex = rotationIndex; } } }