using System.Collections; using System.Collections.Generic; using UnityEngine; using Sirenix.OdinInspector; namespace KairoEngine.VoxelBuildingSystem { [System.Serializable] public class VoxelConnectorData { [HideLabel, HorizontalGroup("connector", 0.3f)] public string title = "new connector"; [HideLabel, HorizontalGroup("connector", 0.2f)] public Vector3Int position; //[HideLabel, HorizontalGroup("connector", 0.2f)] public Vector3Int target; [HideLabel, HorizontalGroup("connector", 0.15f)] public TargetDirection direction; [HideLabel, HorizontalGroup("connector", 0.15f)] public int group; } public enum TargetDirection { Back, Front, Left, Right, Up, Down } }