BuildingBlueprintController.cs 4.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using KairoEngine.Core;
  5. using Sirenix.OdinInspector;
  6. namespace KairoEngine.VoxelBuildingSystem
  7. {
  8. [HideMonoScript]
  9. public class BuildingBlueprintController : MonoBehaviour
  10. {
  11. public VoxelBuildingSystem buildingSystem;
  12. public Transform currentBlueprint;
  13. [BoxGroup("Materials")] public Material blueprintMain;
  14. [BoxGroup("Materials")] public Material blueprintDetail;
  15. [BoxGroup("Materials")] public Material invalidMain;
  16. [BoxGroup("Materials")] public Material invalidDetail;
  17. private void Start() {
  18. RefreshVisual();
  19. GenericEvents.StartListening("OnBuildingTemplateChanged", OnBuildingTemplateChanged);
  20. }
  21. private void OnDisable()
  22. {
  23. GenericEvents.StopListening("OnBuildingTemplateChanged", OnBuildingTemplateChanged);
  24. }
  25. private void OnBuildingTemplateChanged() {
  26. RefreshVisual();
  27. }
  28. private void LateUpdate() {
  29. if(currentBlueprint == null) return;
  30. Vector3 targetPosition = buildingSystem.GetMouseWorldSnappedPosition();
  31. //targetPosition.y = 1f;
  32. currentBlueprint.transform.position = Vector3.Lerp(currentBlueprint.transform.position, targetPosition, Time.deltaTime * 15f);
  33. currentBlueprint.transform.rotation = Quaternion.Lerp(transform.rotation, buildingSystem.transform.rotation, Time.deltaTime * 15f);
  34. if(buildingSystem.tool == VoxelBuildingTool.Build) currentBlueprint.gameObject.SetActive(true);
  35. else currentBlueprint.gameObject.SetActive(false);
  36. CanBuild();
  37. }
  38. private void RefreshVisual() {
  39. if (currentBlueprint != null) {
  40. Destroy(currentBlueprint.gameObject);
  41. currentBlueprint = null;
  42. }
  43. BuildingTemplate buildingTemplate = buildingSystem.buildingTemplates[buildingSystem.currentBuildingTemplate];
  44. if (buildingTemplate != null) {
  45. currentBlueprint = Instantiate(buildingTemplate.visual, Vector3.zero, Quaternion.identity);
  46. currentBlueprint.parent = transform;
  47. currentBlueprint.localPosition = Vector3.zero;
  48. currentBlueprint.localEulerAngles = Vector3.zero;
  49. }
  50. }
  51. private bool canBuild;
  52. private Vector3Int lastPosition;
  53. private int lastTemplateIndex;
  54. private void CanBuild()
  55. {
  56. Vector3Int pos = buildingSystem.GetMouseVoxelPosition();
  57. int templateIndex = buildingSystem.currentBuildingTemplate;
  58. if(lastPosition != pos || lastTemplateIndex != templateIndex)
  59. {
  60. //Debug.Log("Position changed, updating blueprint materials");
  61. canBuild = buildingSystem.CanPlaceBuilding(pos, templateIndex);
  62. lastPosition = pos;
  63. lastTemplateIndex = templateIndex;
  64. ChangeMaterials();
  65. }
  66. }
  67. private void ChangeMaterials()
  68. {
  69. MeshRenderer[] renderers = currentBlueprint.GetComponentsInChildren<MeshRenderer>(false);
  70. //Debug.Log($"Changing materials in {renderers.Length} renderers");
  71. for (int i = 0; i < renderers.Length; i++)
  72. {
  73. Material[] materials = renderers[i].materials;
  74. //Debug.Log($"Found {renderers[i].materials.Length} materials in render {i}");
  75. for (int a = 0; a < materials.Length; a++)
  76. {
  77. if(materials[a].name.Contains("Main"))
  78. {
  79. if(canBuild) materials[a] = blueprintMain;
  80. else materials[a] = invalidMain;
  81. }
  82. else if(materials[a].name.Contains("Detail"))
  83. {
  84. if(canBuild) materials[a] = blueprintDetail;
  85. else materials[a] = invalidDetail;
  86. }
  87. }
  88. renderers[i].materials = materials;
  89. }
  90. }
  91. }
  92. }