using UnityEngine; using UnityEngine.AI; namespace UnityEditor.AI { [CanEditMultipleObjects] [CustomEditor(typeof(NavMeshLink))] class NavMeshLinkEditor : Editor { SerializedProperty m_AgentTypeID; SerializedProperty m_Area; SerializedProperty m_CostModifier; SerializedProperty m_AutoUpdatePosition; SerializedProperty m_Bidirectional; SerializedProperty m_EndPoint; SerializedProperty m_StartPoint; SerializedProperty m_Width; static int s_SelectedID; static int s_SelectedPoint = -1; static Color s_HandleColor = new Color(255f, 167f, 39f, 210f) / 255; static Color s_HandleColorDisabled = new Color(255f * 0.75f, 167f * 0.75f, 39f * 0.75f, 100f) / 255; void OnEnable() { m_AgentTypeID = serializedObject.FindProperty("m_AgentTypeID"); m_Area = serializedObject.FindProperty("m_Area"); m_CostModifier = serializedObject.FindProperty("m_CostModifier"); m_AutoUpdatePosition = serializedObject.FindProperty("m_AutoUpdatePosition"); m_Bidirectional = serializedObject.FindProperty("m_Bidirectional"); m_EndPoint = serializedObject.FindProperty("m_EndPoint"); m_StartPoint = serializedObject.FindProperty("m_StartPoint"); m_Width = serializedObject.FindProperty("m_Width"); s_SelectedID = 0; s_SelectedPoint = -1; NavMeshVisualizationSettings.showNavigation++; } void OnDisable() { NavMeshVisualizationSettings.showNavigation--; } static Matrix4x4 UnscaledLocalToWorldMatrix(Transform t) { return Matrix4x4.TRS(t.position, t.rotation, Vector3.one); } void AlignTransformToEndPoints(NavMeshLink navLink) { var mat = UnscaledLocalToWorldMatrix(navLink.transform); var worldStartPt = mat.MultiplyPoint(navLink.startPoint); var worldEndPt = mat.MultiplyPoint(navLink.endPoint); var forward = worldEndPt - worldStartPt; var up = navLink.transform.up; // Flatten forward -= Vector3.Dot(up, forward) * up; var transform = navLink.transform; transform.rotation = Quaternion.LookRotation(forward, up); transform.position = (worldEndPt + worldStartPt) * 0.5f; transform.localScale = Vector3.one; navLink.startPoint = transform.InverseTransformPoint(worldStartPt); navLink.endPoint = transform.InverseTransformPoint(worldEndPt); } public override void OnInspectorGUI() { serializedObject.Update(); NavMeshComponentsGUIUtility.AgentTypePopup("Agent Type", m_AgentTypeID); EditorGUILayout.Space(); EditorGUILayout.PropertyField(m_StartPoint); EditorGUILayout.PropertyField(m_EndPoint); GUILayout.BeginHorizontal(); GUILayout.Space(EditorGUIUtility.labelWidth); if (GUILayout.Button("Swap")) { foreach (NavMeshLink navLink in targets) { var tmp = navLink.startPoint; navLink.startPoint = navLink.endPoint; navLink.endPoint = tmp; } SceneView.RepaintAll(); } if (GUILayout.Button("Align Transform")) { foreach (NavMeshLink navLink in targets) { Undo.RecordObject(navLink.transform, "Align Transform to End Points"); Undo.RecordObject(navLink, "Align Transform to End Points"); AlignTransformToEndPoints(navLink); } SceneView.RepaintAll(); } GUILayout.EndHorizontal(); EditorGUILayout.Space(); EditorGUILayout.PropertyField(m_Width); EditorGUILayout.PropertyField(m_CostModifier); EditorGUILayout.PropertyField(m_AutoUpdatePosition); EditorGUILayout.PropertyField(m_Bidirectional); NavMeshComponentsGUIUtility.AreaPopup("Area Type", m_Area); serializedObject.ApplyModifiedProperties(); EditorGUILayout.Space(); } static Vector3 CalcLinkRight(NavMeshLink navLink) { var dir = navLink.endPoint - navLink.startPoint; return (new Vector3(-dir.z, 0.0f, dir.x)).normalized; } static void DrawLink(NavMeshLink navLink) { var right = CalcLinkRight(navLink); var rad = navLink.width * 0.5f; Gizmos.DrawLine(navLink.startPoint - right * rad, navLink.startPoint + right * rad); Gizmos.DrawLine(navLink.endPoint - right * rad, navLink.endPoint + right * rad); Gizmos.DrawLine(navLink.startPoint - right * rad, navLink.endPoint - right * rad); Gizmos.DrawLine(navLink.startPoint + right * rad, navLink.endPoint + right * rad); } [DrawGizmo(GizmoType.Selected | GizmoType.Active | GizmoType.Pickable)] static void RenderBoxGizmo(NavMeshLink navLink, GizmoType gizmoType) { if (!EditorApplication.isPlaying) navLink.UpdateLink(); var color = s_HandleColor; if (!navLink.enabled) color = s_HandleColorDisabled; var oldColor = Gizmos.color; var oldMatrix = Gizmos.matrix; Gizmos.matrix = UnscaledLocalToWorldMatrix(navLink.transform); Gizmos.color = color; DrawLink(navLink); Gizmos.matrix = oldMatrix; Gizmos.color = oldColor; Gizmos.DrawIcon(navLink.transform.position, "NavMeshLink Icon", true); } [DrawGizmo(GizmoType.NotInSelectionHierarchy | GizmoType.Pickable)] static void RenderBoxGizmoNotSelected(NavMeshLink navLink, GizmoType gizmoType) { if (NavMeshVisualizationSettings.showNavigation > 0) { var color = s_HandleColor; if (!navLink.enabled) color = s_HandleColorDisabled; var oldColor = Gizmos.color; var oldMatrix = Gizmos.matrix; Gizmos.matrix = UnscaledLocalToWorldMatrix(navLink.transform); Gizmos.color = color; DrawLink(navLink); Gizmos.matrix = oldMatrix; Gizmos.color = oldColor; } Gizmos.DrawIcon(navLink.transform.position, "NavMeshLink Icon", true); } public void OnSceneGUI() { var navLink = (NavMeshLink)target; if (!navLink.enabled) return; var mat = UnscaledLocalToWorldMatrix(navLink.transform); var startPt = mat.MultiplyPoint(navLink.startPoint); var endPt = mat.MultiplyPoint(navLink.endPoint); var midPt = Vector3.Lerp(startPt, endPt, 0.35f); var startSize = HandleUtility.GetHandleSize(startPt); var endSize = HandleUtility.GetHandleSize(endPt); var midSize = HandleUtility.GetHandleSize(midPt); var zup = Quaternion.FromToRotation(Vector3.forward, Vector3.up); var right = mat.MultiplyVector(CalcLinkRight(navLink)); var oldColor = Handles.color; Handles.color = s_HandleColor; Vector3 pos; if (navLink.GetInstanceID() == s_SelectedID && s_SelectedPoint == 0) { EditorGUI.BeginChangeCheck(); Handles.CubeHandleCap(0, startPt, zup, 0.1f * startSize, Event.current.type); pos = Handles.PositionHandle(startPt, navLink.transform.rotation); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(navLink, "Move link point"); navLink.startPoint = mat.inverse.MultiplyPoint(pos); } } else { if (Handles.Button(startPt, zup, 0.1f * startSize, 0.1f * startSize, Handles.CubeHandleCap)) { s_SelectedPoint = 0; s_SelectedID = navLink.GetInstanceID(); } } if (navLink.GetInstanceID() == s_SelectedID && s_SelectedPoint == 1) { EditorGUI.BeginChangeCheck(); Handles.CubeHandleCap(0, endPt, zup, 0.1f * startSize, Event.current.type); pos = Handles.PositionHandle(endPt, navLink.transform.rotation); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(navLink, "Move link point"); navLink.endPoint = mat.inverse.MultiplyPoint(pos); } } else { if (Handles.Button(endPt, zup, 0.1f * endSize, 0.1f * endSize, Handles.CubeHandleCap)) { s_SelectedPoint = 1; s_SelectedID = navLink.GetInstanceID(); } } EditorGUI.BeginChangeCheck(); pos = Handles.Slider(midPt + right * navLink.width * 0.5f, right, midSize * 0.03f, Handles.DotHandleCap, 0); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(navLink, "Adjust link width"); navLink.width = Mathf.Max(0.0f, 2.0f * Vector3.Dot(right, (pos - midPt))); } EditorGUI.BeginChangeCheck(); pos = Handles.Slider(midPt - right * navLink.width * 0.5f, -right, midSize * 0.03f, Handles.DotHandleCap, 0); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(navLink, "Adjust link width"); navLink.width = Mathf.Max(0.0f, 2.0f * Vector3.Dot(-right, (pos - midPt))); } Handles.color = oldColor; } [MenuItem("GameObject/AI/NavMesh Link", false, 2002)] static public void CreateNavMeshLink(MenuCommand menuCommand) { var parent = menuCommand.context as GameObject; GameObject go = NavMeshComponentsGUIUtility.CreateAndSelectGameObject("NavMesh Link", parent); go.AddComponent(); var view = SceneView.lastActiveSceneView; if (view != null) view.MoveToView(go.transform); } } }