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- using System.Collections.Generic;
- using System.IO;
- using UnityEditor.Experimental.SceneManagement;
- using UnityEditor.SceneManagement;
- using UnityEngine.AI;
- using UnityEngine;
- namespace UnityEditor.AI
- {
- public class NavMeshAssetManager : ScriptableSingleton<NavMeshAssetManager>
- {
- internal struct AsyncBakeOperation
- {
- public NavMeshSurface surface;
- public NavMeshData bakeData;
- public AsyncOperation bakeOperation;
- }
- List<AsyncBakeOperation> m_BakeOperations = new List<AsyncBakeOperation>();
- internal List<AsyncBakeOperation> GetBakeOperations() { return m_BakeOperations; }
- struct SavedPrefabNavMeshData
- {
- public NavMeshSurface surface;
- public NavMeshData navMeshData;
- }
- List<SavedPrefabNavMeshData> m_PrefabNavMeshDataAssets = new List<SavedPrefabNavMeshData>();
- static string GetAndEnsureTargetPath(NavMeshSurface surface)
- {
- // Create directory for the asset if it does not exist yet.
- var activeScenePath = surface.gameObject.scene.path;
- var targetPath = "Assets";
- if (!string.IsNullOrEmpty(activeScenePath))
- {
- targetPath = Path.Combine(Path.GetDirectoryName(activeScenePath), Path.GetFileNameWithoutExtension(activeScenePath));
- }
- else
- {
- var prefabStage = PrefabStageUtility.GetPrefabStage(surface.gameObject);
- var isPartOfPrefab = prefabStage != null && prefabStage.IsPartOfPrefabContents(surface.gameObject);
- if (isPartOfPrefab && !string.IsNullOrEmpty(prefabStage.prefabAssetPath))
- {
- var prefabDirectoryName = Path.GetDirectoryName(prefabStage.prefabAssetPath);
- if (!string.IsNullOrEmpty(prefabDirectoryName))
- targetPath = prefabDirectoryName;
- }
- }
- if (!Directory.Exists(targetPath))
- Directory.CreateDirectory(targetPath);
- return targetPath;
- }
- static void CreateNavMeshAsset(NavMeshSurface surface)
- {
- var targetPath = GetAndEnsureTargetPath(surface);
- var combinedAssetPath = Path.Combine(targetPath, "NavMesh-" + surface.name + ".asset");
- combinedAssetPath = AssetDatabase.GenerateUniqueAssetPath(combinedAssetPath);
- AssetDatabase.CreateAsset(surface.navMeshData, combinedAssetPath);
- }
- NavMeshData GetNavMeshAssetToDelete(NavMeshSurface navSurface)
- {
- if (PrefabUtility.IsPartOfPrefabInstance(navSurface) && !PrefabUtility.IsPartOfModelPrefab(navSurface))
- {
- // Don't allow deleting the asset belonging to the prefab parent
- var parentSurface = PrefabUtility.GetCorrespondingObjectFromSource(navSurface) as NavMeshSurface;
- if (parentSurface && navSurface.navMeshData == parentSurface.navMeshData)
- return null;
- }
- // Do not delete the NavMeshData asset referenced from a prefab until the prefab is saved
- var prefabStage = PrefabStageUtility.GetPrefabStage(navSurface.gameObject);
- var isPartOfPrefab = prefabStage != null && prefabStage.IsPartOfPrefabContents(navSurface.gameObject);
- if (isPartOfPrefab && IsCurrentPrefabNavMeshDataStored(navSurface))
- return null;
- return navSurface.navMeshData;
- }
- void ClearSurface(NavMeshSurface navSurface)
- {
- var hasNavMeshData = navSurface.navMeshData != null;
- StoreNavMeshDataIfInPrefab(navSurface);
- var assetToDelete = GetNavMeshAssetToDelete(navSurface);
- navSurface.RemoveData();
- if (hasNavMeshData)
- {
- SetNavMeshData(navSurface, null);
- EditorSceneManager.MarkSceneDirty(navSurface.gameObject.scene);
- }
- if (assetToDelete)
- AssetDatabase.DeleteAsset(AssetDatabase.GetAssetPath(assetToDelete));
- }
- public void StartBakingSurfaces(UnityEngine.Object[] surfaces)
- {
- // Remove first to avoid double registration of the callback
- EditorApplication.update -= UpdateAsyncBuildOperations;
- EditorApplication.update += UpdateAsyncBuildOperations;
- foreach (NavMeshSurface surf in surfaces)
- {
- StoreNavMeshDataIfInPrefab(surf);
- var oper = new AsyncBakeOperation();
- oper.bakeData = InitializeBakeData(surf);
- oper.bakeOperation = surf.UpdateNavMesh(oper.bakeData);
- oper.surface = surf;
- m_BakeOperations.Add(oper);
- }
- }
- static NavMeshData InitializeBakeData(NavMeshSurface surface)
- {
- var emptySources = new List<NavMeshBuildSource>();
- var emptyBounds = new Bounds();
- return UnityEngine.AI.NavMeshBuilder.BuildNavMeshData(surface.GetBuildSettings(), emptySources, emptyBounds
- , surface.transform.position, surface.transform.rotation);
- }
- void UpdateAsyncBuildOperations()
- {
- foreach (var oper in m_BakeOperations)
- {
- if (oper.surface == null || oper.bakeOperation == null)
- continue;
- if (oper.bakeOperation.isDone)
- {
- var surface = oper.surface;
- var delete = GetNavMeshAssetToDelete(surface);
- if (delete != null)
- AssetDatabase.DeleteAsset(AssetDatabase.GetAssetPath(delete));
- surface.RemoveData();
- SetNavMeshData(surface, oper.bakeData);
- if (surface.isActiveAndEnabled)
- surface.AddData();
- CreateNavMeshAsset(surface);
- EditorSceneManager.MarkSceneDirty(surface.gameObject.scene);
- }
- }
- m_BakeOperations.RemoveAll(o => o.bakeOperation == null || o.bakeOperation.isDone);
- if (m_BakeOperations.Count == 0)
- EditorApplication.update -= UpdateAsyncBuildOperations;
- }
- public bool IsSurfaceBaking(NavMeshSurface surface)
- {
- if (surface == null)
- return false;
- foreach (var oper in m_BakeOperations)
- {
- if (oper.surface == null || oper.bakeOperation == null)
- continue;
- if (oper.surface == surface)
- return true;
- }
- return false;
- }
- public void ClearSurfaces(UnityEngine.Object[] surfaces)
- {
- foreach (NavMeshSurface s in surfaces)
- ClearSurface(s);
- }
- static void SetNavMeshData(NavMeshSurface navSurface, NavMeshData navMeshData)
- {
- var so = new SerializedObject(navSurface);
- var navMeshDataProperty = so.FindProperty("m_NavMeshData");
- navMeshDataProperty.objectReferenceValue = navMeshData;
- so.ApplyModifiedPropertiesWithoutUndo();
- }
- void StoreNavMeshDataIfInPrefab(NavMeshSurface surfaceToStore)
- {
- var prefabStage = PrefabStageUtility.GetPrefabStage(surfaceToStore.gameObject);
- var isPartOfPrefab = prefabStage != null && prefabStage.IsPartOfPrefabContents(surfaceToStore.gameObject);
- if (!isPartOfPrefab)
- return;
- // check if data has already been stored for this surface
- foreach (var storedAssetInfo in m_PrefabNavMeshDataAssets)
- if (storedAssetInfo.surface == surfaceToStore)
- return;
- if (m_PrefabNavMeshDataAssets.Count == 0)
- {
- PrefabStage.prefabSaving -= DeleteStoredNavMeshDataAssetsForOwnedSurfaces;
- PrefabStage.prefabSaving += DeleteStoredNavMeshDataAssetsForOwnedSurfaces;
- PrefabStage.prefabStageClosing -= ForgetUnsavedNavMeshDataChanges;
- PrefabStage.prefabStageClosing += ForgetUnsavedNavMeshDataChanges;
- }
- var isDataOwner = true;
- if (PrefabUtility.IsPartOfPrefabInstance(surfaceToStore) && !PrefabUtility.IsPartOfModelPrefab(surfaceToStore))
- {
- var basePrefabSurface = PrefabUtility.GetCorrespondingObjectFromSource(surfaceToStore) as NavMeshSurface;
- isDataOwner = basePrefabSurface == null || surfaceToStore.navMeshData != basePrefabSurface.navMeshData;
- }
- m_PrefabNavMeshDataAssets.Add(new SavedPrefabNavMeshData { surface = surfaceToStore, navMeshData = isDataOwner ? surfaceToStore.navMeshData : null });
- }
- bool IsCurrentPrefabNavMeshDataStored(NavMeshSurface surface)
- {
- if (surface == null)
- return false;
- foreach (var storedAssetInfo in m_PrefabNavMeshDataAssets)
- {
- if (storedAssetInfo.surface == surface)
- return storedAssetInfo.navMeshData == surface.navMeshData;
- }
- return false;
- }
- void DeleteStoredNavMeshDataAssetsForOwnedSurfaces(GameObject gameObjectInPrefab)
- {
- // Debug.LogFormat("DeleteStoredNavMeshDataAsset() when saving prefab {0}", gameObjectInPrefab.name);
- var surfaces = gameObjectInPrefab.GetComponentsInChildren<NavMeshSurface>(true);
- foreach (var surface in surfaces)
- DeleteStoredPrefabNavMeshDataAsset(surface);
- }
- void DeleteStoredPrefabNavMeshDataAsset(NavMeshSurface surface)
- {
- for (var i = m_PrefabNavMeshDataAssets.Count - 1; i >= 0; i--)
- {
- var storedAssetInfo = m_PrefabNavMeshDataAssets[i];
- if (storedAssetInfo.surface == surface)
- {
- var storedNavMeshData = storedAssetInfo.navMeshData;
- if (storedNavMeshData != null && storedNavMeshData != surface.navMeshData)
- {
- var assetPath = AssetDatabase.GetAssetPath(storedNavMeshData);
- AssetDatabase.DeleteAsset(assetPath);
- }
- m_PrefabNavMeshDataAssets.RemoveAt(i);
- break;
- }
- }
- if (m_PrefabNavMeshDataAssets.Count == 0)
- {
- PrefabStage.prefabSaving -= DeleteStoredNavMeshDataAssetsForOwnedSurfaces;
- PrefabStage.prefabStageClosing -= ForgetUnsavedNavMeshDataChanges;
- }
- }
- void ForgetUnsavedNavMeshDataChanges(PrefabStage prefabStage)
- {
- // Debug.Log("On prefab closing - forget about this object's surfaces and stop caring about prefab saving");
- if (prefabStage == null)
- return;
- var allSurfacesInPrefab = prefabStage.prefabContentsRoot.GetComponentsInChildren<NavMeshSurface>(true);
- NavMeshSurface surfaceInPrefab = null;
- var index = 0;
- do
- {
- if (allSurfacesInPrefab.Length > 0)
- surfaceInPrefab = allSurfacesInPrefab[index];
- for (var i = m_PrefabNavMeshDataAssets.Count - 1; i >= 0; i--)
- {
- var storedPrefabInfo = m_PrefabNavMeshDataAssets[i];
- if (storedPrefabInfo.surface == null)
- {
- // Debug.LogFormat("A surface from the prefab got deleted after it has baked a new NavMesh but it hasn't saved it. Now the unsaved asset gets deleted. ({0})", storedPrefabInfo.navMeshData);
- // surface got deleted, thus delete its initial NavMeshData asset
- if (storedPrefabInfo.navMeshData != null)
- {
- var assetPath = AssetDatabase.GetAssetPath(storedPrefabInfo.navMeshData);
- AssetDatabase.DeleteAsset(assetPath);
- }
- m_PrefabNavMeshDataAssets.RemoveAt(i);
- }
- else if (surfaceInPrefab != null && storedPrefabInfo.surface == surfaceInPrefab)
- {
- //Debug.LogFormat("The surface {0} from the prefab was storing the original navmesh data and now will be forgotten", surfaceInPrefab);
- var baseSurface = PrefabUtility.GetCorrespondingObjectFromSource(surfaceInPrefab) as NavMeshSurface;
- if (baseSurface == null || surfaceInPrefab.navMeshData != baseSurface.navMeshData)
- {
- var assetPath = AssetDatabase.GetAssetPath(surfaceInPrefab.navMeshData);
- AssetDatabase.DeleteAsset(assetPath);
- //Debug.LogFormat("The surface {0} from the prefab has baked new NavMeshData but did not save this change so the asset has been now deleted. ({1})",
- // surfaceInPrefab, assetPath);
- }
- m_PrefabNavMeshDataAssets.RemoveAt(i);
- }
- }
- } while (++index < allSurfacesInPrefab.Length);
- if (m_PrefabNavMeshDataAssets.Count == 0)
- {
- PrefabStage.prefabSaving -= DeleteStoredNavMeshDataAssetsForOwnedSurfaces;
- PrefabStage.prefabStageClosing -= ForgetUnsavedNavMeshDataChanges;
- }
- }
- }
- }
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