123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354 |
- using System.Collections.Generic;
- namespace UnityEngine.AI
- {
- [ExecuteInEditMode]
- [AddComponentMenu("Navigation/NavMeshModifier", 32)]
- [HelpURL("https://github.com/Unity-Technologies/NavMeshComponents#documentation-draft")]
- public class NavMeshModifier : MonoBehaviour
- {
- [SerializeField]
- bool m_OverrideArea;
- public bool overrideArea { get { return m_OverrideArea; } set { m_OverrideArea = value; } }
- [SerializeField]
- int m_Area;
- public int area { get { return m_Area; } set { m_Area = value; } }
- [SerializeField]
- bool m_IgnoreFromBuild;
- public bool ignoreFromBuild { get { return m_IgnoreFromBuild; } set { m_IgnoreFromBuild = value; } }
- // List of agent types the modifier is applied for.
- // Special values: empty == None, m_AffectedAgents[0] =-1 == All.
- [SerializeField]
- List<int> m_AffectedAgents = new List<int>(new int[] { -1 }); // Default value is All
- static readonly List<NavMeshModifier> s_NavMeshModifiers = new List<NavMeshModifier>();
- public static List<NavMeshModifier> activeModifiers
- {
- get { return s_NavMeshModifiers; }
- }
- void OnEnable()
- {
- if (!s_NavMeshModifiers.Contains(this))
- s_NavMeshModifiers.Add(this);
- }
- void OnDisable()
- {
- s_NavMeshModifiers.Remove(this);
- }
- public bool AffectsAgentType(int agentTypeID)
- {
- if (m_AffectedAgents.Count == 0)
- return false;
- if (m_AffectedAgents[0] == -1)
- return true;
- return m_AffectedAgents.IndexOf(agentTypeID) != -1;
- }
- }
- }
|