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- using System.Collections.Generic;
- #if UNITY_EDITOR
- using UnityEditor;
- using UnityEditor.SceneManagement;
- #endif
- namespace UnityEngine.AI
- {
- public enum CollectObjects
- {
- All = 0,
- Volume = 1,
- Children = 2,
- }
- [ExecuteAlways]
- [DefaultExecutionOrder(-102)]
- [AddComponentMenu("Navigation/NavMeshSurface", 30)]
- [HelpURL("https://github.com/Unity-Technologies/NavMeshComponents#documentation-draft")]
- public class NavMeshSurface : MonoBehaviour
- {
- [SerializeField]
- int m_AgentTypeID;
- public int agentTypeID { get { return m_AgentTypeID; } set { m_AgentTypeID = value; } }
- [SerializeField]
- CollectObjects m_CollectObjects = CollectObjects.All;
- public CollectObjects collectObjects { get { return m_CollectObjects; } set { m_CollectObjects = value; } }
- [SerializeField]
- Vector3 m_Size = new Vector3(10.0f, 10.0f, 10.0f);
- public Vector3 size { get { return m_Size; } set { m_Size = value; } }
- [SerializeField]
- Vector3 m_Center = new Vector3(0, 2.0f, 0);
- public Vector3 center { get { return m_Center; } set { m_Center = value; } }
- [SerializeField]
- LayerMask m_LayerMask = ~0;
- public LayerMask layerMask { get { return m_LayerMask; } set { m_LayerMask = value; } }
- [SerializeField]
- NavMeshCollectGeometry m_UseGeometry = NavMeshCollectGeometry.RenderMeshes;
- public NavMeshCollectGeometry useGeometry { get { return m_UseGeometry; } set { m_UseGeometry = value; } }
- [SerializeField]
- int m_DefaultArea;
- public int defaultArea { get { return m_DefaultArea; } set { m_DefaultArea = value; } }
- [SerializeField]
- bool m_IgnoreNavMeshAgent = true;
- public bool ignoreNavMeshAgent { get { return m_IgnoreNavMeshAgent; } set { m_IgnoreNavMeshAgent = value; } }
- [SerializeField]
- bool m_IgnoreNavMeshObstacle = true;
- public bool ignoreNavMeshObstacle { get { return m_IgnoreNavMeshObstacle; } set { m_IgnoreNavMeshObstacle = value; } }
- [SerializeField]
- bool m_OverrideTileSize;
- public bool overrideTileSize { get { return m_OverrideTileSize; } set { m_OverrideTileSize = value; } }
- [SerializeField]
- int m_TileSize = 256;
- public int tileSize { get { return m_TileSize; } set { m_TileSize = value; } }
- [SerializeField]
- bool m_OverrideVoxelSize;
- public bool overrideVoxelSize { get { return m_OverrideVoxelSize; } set { m_OverrideVoxelSize = value; } }
- [SerializeField]
- float m_VoxelSize;
- public float voxelSize { get { return m_VoxelSize; } set { m_VoxelSize = value; } }
- // Currently not supported advanced options
- [SerializeField]
- bool m_BuildHeightMesh;
- public bool buildHeightMesh { get { return m_BuildHeightMesh; } set { m_BuildHeightMesh = value; } }
- // Reference to whole scene navmesh data asset.
- [UnityEngine.Serialization.FormerlySerializedAs("m_BakedNavMeshData")]
- [SerializeField]
- NavMeshData m_NavMeshData;
- public NavMeshData navMeshData { get { return m_NavMeshData; } set { m_NavMeshData = value; } }
- // Do not serialize - runtime only state.
- NavMeshDataInstance m_NavMeshDataInstance;
- Vector3 m_LastPosition = Vector3.zero;
- Quaternion m_LastRotation = Quaternion.identity;
- static readonly List<NavMeshSurface> s_NavMeshSurfaces = new List<NavMeshSurface>();
- public static List<NavMeshSurface> activeSurfaces
- {
- get { return s_NavMeshSurfaces; }
- }
- void OnEnable()
- {
- Register(this);
- AddData();
- }
- void OnDisable()
- {
- RemoveData();
- Unregister(this);
- }
- public void AddData()
- {
- #if UNITY_EDITOR
- var isInPreviewScene = EditorSceneManager.IsPreviewSceneObject(this);
- var isPrefab = isInPreviewScene || EditorUtility.IsPersistent(this);
- if (isPrefab)
- {
- //Debug.LogFormat("NavMeshData from {0}.{1} will not be added to the NavMesh world because the gameObject is a prefab.",
- // gameObject.name, name);
- return;
- }
- #endif
- if (m_NavMeshDataInstance.valid)
- return;
- if (m_NavMeshData != null)
- {
- m_NavMeshDataInstance = NavMesh.AddNavMeshData(m_NavMeshData, transform.position, transform.rotation);
- m_NavMeshDataInstance.owner = this;
- }
- m_LastPosition = transform.position;
- m_LastRotation = transform.rotation;
- }
- public void RemoveData()
- {
- m_NavMeshDataInstance.Remove();
- m_NavMeshDataInstance = new NavMeshDataInstance();
- }
- public NavMeshBuildSettings GetBuildSettings()
- {
- var buildSettings = NavMesh.GetSettingsByID(m_AgentTypeID);
- if (buildSettings.agentTypeID == -1)
- {
- Debug.LogWarning("No build settings for agent type ID " + agentTypeID, this);
- buildSettings.agentTypeID = m_AgentTypeID;
- }
- if (overrideTileSize)
- {
- buildSettings.overrideTileSize = true;
- buildSettings.tileSize = tileSize;
- }
- if (overrideVoxelSize)
- {
- buildSettings.overrideVoxelSize = true;
- buildSettings.voxelSize = voxelSize;
- }
- return buildSettings;
- }
- public void BuildNavMesh()
- {
- var sources = CollectSources();
- // Use unscaled bounds - this differs in behaviour from e.g. collider components.
- // But is similar to reflection probe - and since navmesh data has no scaling support - it is the right choice here.
- var sourcesBounds = new Bounds(m_Center, Abs(m_Size));
- if (m_CollectObjects == CollectObjects.All || m_CollectObjects == CollectObjects.Children)
- {
- sourcesBounds = CalculateWorldBounds(sources);
- }
- var data = NavMeshBuilder.BuildNavMeshData(GetBuildSettings(),
- sources, sourcesBounds, transform.position, transform.rotation);
- if (data != null)
- {
- data.name = gameObject.name;
- RemoveData();
- m_NavMeshData = data;
- if (isActiveAndEnabled)
- AddData();
- }
- }
- public AsyncOperation UpdateNavMesh(NavMeshData data)
- {
- var sources = CollectSources();
- // Use unscaled bounds - this differs in behaviour from e.g. collider components.
- // But is similar to reflection probe - and since navmesh data has no scaling support - it is the right choice here.
- var sourcesBounds = new Bounds(m_Center, Abs(m_Size));
- if (m_CollectObjects == CollectObjects.All || m_CollectObjects == CollectObjects.Children)
- sourcesBounds = CalculateWorldBounds(sources);
- return NavMeshBuilder.UpdateNavMeshDataAsync(data, GetBuildSettings(), sources, sourcesBounds);
- }
- static void Register(NavMeshSurface surface)
- {
- #if UNITY_EDITOR
- var isInPreviewScene = EditorSceneManager.IsPreviewSceneObject(surface);
- var isPrefab = isInPreviewScene || EditorUtility.IsPersistent(surface);
- if (isPrefab)
- {
- //Debug.LogFormat("NavMeshData from {0}.{1} will not be added to the NavMesh world because the gameObject is a prefab.",
- // surface.gameObject.name, surface.name);
- return;
- }
- #endif
- if (s_NavMeshSurfaces.Count == 0)
- NavMesh.onPreUpdate += UpdateActive;
- if (!s_NavMeshSurfaces.Contains(surface))
- s_NavMeshSurfaces.Add(surface);
- }
- static void Unregister(NavMeshSurface surface)
- {
- s_NavMeshSurfaces.Remove(surface);
- if (s_NavMeshSurfaces.Count == 0)
- NavMesh.onPreUpdate -= UpdateActive;
- }
- static void UpdateActive()
- {
- for (var i = 0; i < s_NavMeshSurfaces.Count; ++i)
- s_NavMeshSurfaces[i].UpdateDataIfTransformChanged();
- }
- void AppendModifierVolumes(ref List<NavMeshBuildSource> sources)
- {
- #if UNITY_EDITOR
- var myStage = StageUtility.GetStageHandle(gameObject);
- if (!myStage.IsValid())
- return;
- #endif
- // Modifiers
- List<NavMeshModifierVolume> modifiers;
- if (m_CollectObjects == CollectObjects.Children)
- {
- modifiers = new List<NavMeshModifierVolume>(GetComponentsInChildren<NavMeshModifierVolume>());
- modifiers.RemoveAll(x => !x.isActiveAndEnabled);
- }
- else
- {
- modifiers = NavMeshModifierVolume.activeModifiers;
- }
- foreach (var m in modifiers)
- {
- if ((m_LayerMask & (1 << m.gameObject.layer)) == 0)
- continue;
- if (!m.AffectsAgentType(m_AgentTypeID))
- continue;
- #if UNITY_EDITOR
- if (!myStage.Contains(m.gameObject))
- continue;
- #endif
- var mcenter = m.transform.TransformPoint(m.center);
- var scale = m.transform.lossyScale;
- var msize = new Vector3(m.size.x * Mathf.Abs(scale.x), m.size.y * Mathf.Abs(scale.y), m.size.z * Mathf.Abs(scale.z));
- var src = new NavMeshBuildSource();
- src.shape = NavMeshBuildSourceShape.ModifierBox;
- src.transform = Matrix4x4.TRS(mcenter, m.transform.rotation, Vector3.one);
- src.size = msize;
- src.area = m.area;
- sources.Add(src);
- }
- }
- List<NavMeshBuildSource> CollectSources()
- {
- var sources = new List<NavMeshBuildSource>();
- var markups = new List<NavMeshBuildMarkup>();
- List<NavMeshModifier> modifiers;
- if (m_CollectObjects == CollectObjects.Children)
- {
- modifiers = new List<NavMeshModifier>(GetComponentsInChildren<NavMeshModifier>());
- modifiers.RemoveAll(x => !x.isActiveAndEnabled);
- }
- else
- {
- modifiers = NavMeshModifier.activeModifiers;
- }
- foreach (var m in modifiers)
- {
- if ((m_LayerMask & (1 << m.gameObject.layer)) == 0)
- continue;
- if (!m.AffectsAgentType(m_AgentTypeID))
- continue;
- var markup = new NavMeshBuildMarkup();
- markup.root = m.transform;
- markup.overrideArea = m.overrideArea;
- markup.area = m.area;
- markup.ignoreFromBuild = m.ignoreFromBuild;
- markups.Add(markup);
- }
- #if UNITY_EDITOR
- if (!EditorApplication.isPlaying)
- {
- if (m_CollectObjects == CollectObjects.All)
- {
- UnityEditor.AI.NavMeshBuilder.CollectSourcesInStage(
- null, m_LayerMask, m_UseGeometry, m_DefaultArea, markups, gameObject.scene, sources);
- }
- else if (m_CollectObjects == CollectObjects.Children)
- {
- UnityEditor.AI.NavMeshBuilder.CollectSourcesInStage(
- transform, m_LayerMask, m_UseGeometry, m_DefaultArea, markups, gameObject.scene, sources);
- }
- else if (m_CollectObjects == CollectObjects.Volume)
- {
- Matrix4x4 localToWorld = Matrix4x4.TRS(transform.position, transform.rotation, Vector3.one);
- var worldBounds = GetWorldBounds(localToWorld, new Bounds(m_Center, m_Size));
- UnityEditor.AI.NavMeshBuilder.CollectSourcesInStage(
- worldBounds, m_LayerMask, m_UseGeometry, m_DefaultArea, markups, gameObject.scene, sources);
- }
- }
- else
- #endif
- {
- if (m_CollectObjects == CollectObjects.All)
- {
- NavMeshBuilder.CollectSources(null, m_LayerMask, m_UseGeometry, m_DefaultArea, markups, sources);
- }
- else if (m_CollectObjects == CollectObjects.Children)
- {
- NavMeshBuilder.CollectSources(transform, m_LayerMask, m_UseGeometry, m_DefaultArea, markups, sources);
- }
- else if (m_CollectObjects == CollectObjects.Volume)
- {
- Matrix4x4 localToWorld = Matrix4x4.TRS(transform.position, transform.rotation, Vector3.one);
- var worldBounds = GetWorldBounds(localToWorld, new Bounds(m_Center, m_Size));
- NavMeshBuilder.CollectSources(worldBounds, m_LayerMask, m_UseGeometry, m_DefaultArea, markups, sources);
- }
- }
- if (m_IgnoreNavMeshAgent)
- sources.RemoveAll((x) => (x.component != null && x.component.gameObject.GetComponent<NavMeshAgent>() != null));
- if (m_IgnoreNavMeshObstacle)
- sources.RemoveAll((x) => (x.component != null && x.component.gameObject.GetComponent<NavMeshObstacle>() != null));
- AppendModifierVolumes(ref sources);
- return sources;
- }
- static Vector3 Abs(Vector3 v)
- {
- return new Vector3(Mathf.Abs(v.x), Mathf.Abs(v.y), Mathf.Abs(v.z));
- }
- static Bounds GetWorldBounds(Matrix4x4 mat, Bounds bounds)
- {
- var absAxisX = Abs(mat.MultiplyVector(Vector3.right));
- var absAxisY = Abs(mat.MultiplyVector(Vector3.up));
- var absAxisZ = Abs(mat.MultiplyVector(Vector3.forward));
- var worldPosition = mat.MultiplyPoint(bounds.center);
- var worldSize = absAxisX * bounds.size.x + absAxisY * bounds.size.y + absAxisZ * bounds.size.z;
- return new Bounds(worldPosition, worldSize);
- }
- Bounds CalculateWorldBounds(List<NavMeshBuildSource> sources)
- {
- // Use the unscaled matrix for the NavMeshSurface
- Matrix4x4 worldToLocal = Matrix4x4.TRS(transform.position, transform.rotation, Vector3.one);
- worldToLocal = worldToLocal.inverse;
- var result = new Bounds();
- foreach (var src in sources)
- {
- switch (src.shape)
- {
- case NavMeshBuildSourceShape.Mesh:
- {
- var m = src.sourceObject as Mesh;
- result.Encapsulate(GetWorldBounds(worldToLocal * src.transform, m.bounds));
- break;
- }
- case NavMeshBuildSourceShape.Terrain:
- {
- // Terrain pivot is lower/left corner - shift bounds accordingly
- var t = src.sourceObject as TerrainData;
- result.Encapsulate(GetWorldBounds(worldToLocal * src.transform, new Bounds(0.5f * t.size, t.size)));
- break;
- }
- case NavMeshBuildSourceShape.Box:
- case NavMeshBuildSourceShape.Sphere:
- case NavMeshBuildSourceShape.Capsule:
- case NavMeshBuildSourceShape.ModifierBox:
- result.Encapsulate(GetWorldBounds(worldToLocal * src.transform, new Bounds(Vector3.zero, src.size)));
- break;
- }
- }
- // Inflate the bounds a bit to avoid clipping co-planar sources
- result.Expand(0.1f);
- return result;
- }
- bool HasTransformChanged()
- {
- if (m_LastPosition != transform.position) return true;
- if (m_LastRotation != transform.rotation) return true;
- return false;
- }
- void UpdateDataIfTransformChanged()
- {
- if (HasTransformChanged())
- {
- RemoveData();
- AddData();
- }
- }
- #if UNITY_EDITOR
- bool UnshareNavMeshAsset()
- {
- // Nothing to unshare
- if (m_NavMeshData == null)
- return false;
- // Prefab parent owns the asset reference
- var isInPreviewScene = EditorSceneManager.IsPreviewSceneObject(this);
- var isPersistentObject = EditorUtility.IsPersistent(this);
- if (isInPreviewScene || isPersistentObject)
- return false;
- // An instance can share asset reference only with its prefab parent
- var prefab = UnityEditor.PrefabUtility.GetCorrespondingObjectFromSource(this) as NavMeshSurface;
- if (prefab != null && prefab.navMeshData == navMeshData)
- return false;
- // Don't allow referencing an asset that's assigned to another surface
- for (var i = 0; i < s_NavMeshSurfaces.Count; ++i)
- {
- var surface = s_NavMeshSurfaces[i];
- if (surface != this && surface.m_NavMeshData == m_NavMeshData)
- return true;
- }
- // Asset is not referenced by known surfaces
- return false;
- }
- void OnValidate()
- {
- if (UnshareNavMeshAsset())
- {
- Debug.LogWarning("Duplicating NavMeshSurface does not duplicate the referenced navmesh data", this);
- m_NavMeshData = null;
- }
- var settings = NavMesh.GetSettingsByID(m_AgentTypeID);
- if (settings.agentTypeID != -1)
- {
- // When unchecking the override control, revert to automatic value.
- const float kMinVoxelSize = 0.01f;
- if (!m_OverrideVoxelSize)
- m_VoxelSize = settings.agentRadius / 3.0f;
- if (m_VoxelSize < kMinVoxelSize)
- m_VoxelSize = kMinVoxelSize;
- // When unchecking the override control, revert to default value.
- const int kMinTileSize = 16;
- const int kMaxTileSize = 1024;
- const int kDefaultTileSize = 256;
- if (!m_OverrideTileSize)
- m_TileSize = kDefaultTileSize;
- // Make sure tilesize is in sane range.
- if (m_TileSize < kMinTileSize)
- m_TileSize = kMinTileSize;
- if (m_TileSize > kMaxTileSize)
- m_TileSize = kMaxTileSize;
- }
- }
- #endif
- }
- }
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