James Peret 19964d2185 Initial commit há 2 anos atrás
..
Images 19964d2185 Initial commit há 2 anos atrás
ConnectingSurfaces.md 19964d2185 Initial commit há 2 anos atrás
ConnectingSurfaces.md.meta 19964d2185 Initial commit há 2 anos atrás
Images.meta 19964d2185 Initial commit há 2 anos atrás
NavMeshLink.md 19964d2185 Initial commit há 2 anos atrás
NavMeshLink.md.meta 19964d2185 Initial commit há 2 anos atrás
NavMeshModifier.md 19964d2185 Initial commit há 2 anos atrás
NavMeshModifier.md.meta 19964d2185 Initial commit há 2 anos atrás
NavMeshModifierVolume.md 19964d2185 Initial commit há 2 anos atrás
NavMeshModifierVolume.md.meta 19964d2185 Initial commit há 2 anos atrás
NavMeshSurface.md 19964d2185 Initial commit há 2 anos atrás
NavMeshSurface.md.meta 19964d2185 Initial commit há 2 anos atrás
README.md 19964d2185 Initial commit há 2 anos atrás
README.md.meta 19964d2185 Initial commit há 2 anos atrás

README.md

High-level NavMesh Building Components

Here we introduce four high level components for the navigation system:

  • NavMeshSurface – for building and enabling a navmesh surface for one agent type.
  • NavMeshModifier – affects the navmesh generation of navmesh area types, based on the transform hierarchy.
  • NavMeshModifierVolume – affects the navmesh generation of navmesh area types, based on volume.
  • NavMeshLink – connects same or different navmesh surfaces for one agent type.

These components comprise the high level controls for building and using NavMeshes at runtime as well as edit time.

Techniques and Patterns