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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using NodeCanvas.Framework;
- using ParadoxNotion.Design;
- //using KairoEngine.Gameplay.Arena;
- namespace KairoEngine
- {
- // Todo: Refactor not to reference the ArenaControllerV2 directly
- [Category("KairoEngine")]
- public class GetArenaRoundTaskAction : ActionTask
- {
- [BlackboardOnly, RequiredField] public BBParameter<int> round;
- protected override void OnExecute()
- {
- /*
- ArenaControllerV2 arenaController = ArenaControllerV2.instance;
- if(arenaController == null) return;
- round.value = arenaController.round;
- EndAction(true);
- */
- }
- }
- }
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