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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace KairoEngine.CharacterSystem
- {
- [System.Serializable]
- public class DataBone
- {
- public string name;
- public Vector3 position;
- public Quaternion rotation;
- public DataBone(string name, Vector3 position, Quaternion rotation)
- {
- this.name = name;
- this.position = position;
- this.rotation = rotation;
- }
- }
- }
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