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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using Sirenix.OdinInspector;
- namespace KairoEngine.CharacterSystem
- {
- public enum ModelType
- {
- MaleBody,
- FemaleBody
- }
- [CreateAssetMenu(fileName = "ModelData", menuName = "KairoEngine/ModelData", order = 6)]
- public class ModelData : SerializedScriptableObject
- {
- public ModelType modelType;
- public Mesh mesh;
- public List<Material> materials;
- public string skinRig = "Rig 1";
- }
- }
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